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Shaders in r2803?
06-17-2010, 12:12 PM,
#5
 
Here's the output:
Code:
$ vdrift
INFO: Multi-processor system detected.  Run with -multithreaded argument to enable multithreading (EXPERIMENTAL).
INFO: Starting VDrift: development-full, Version: 2805M, O/S: Unix-like
INFO: Home directory: /home/user
INFO: Settings file: /home/user/.vdrift/VDrift.config
INFO: Data directory: data
      DATA_DIR: /usr/local/share/games/vdrift/data
INFO: Log file: /home/user/.vdrift/log.txt
INFO: SDL initialization successful
INFO: Automatictally setting depth buffer to 24-bit because shadows are enabled
INFO: SDL video query was successful
INFO: Enabling antialiasing: 4X
INFO: Display change was successful: 1280x1024x32 24z fullscreen=1
INFO: Video card information:
      Vendor: NVIDIA Corporation
      Renderer: GeForce GTS 250/PCI/SSE2
      Version: 3.2.0 NVIDIA 195.36.24
      Maximum texture size: 8192
      Maximum varying floats: 60
      Using GLEW 1.5.2
INFO: Maximum color attachments: 8
INFO: Maximum draw buffers (1 required): 8
INFO: Texture units: 4 full, 32 partial
INFO: Loaded shader package simple
INFO: Loaded shader package simple, variant simple_premult
INFO: Loaded shader package simple, variant simple_gamma_premult
INFO: Loaded shader package simple, variant simple_gamma
INFO: Loaded shader package simple, variant simplecar
INFO: Loaded shader package logluminance
INFO: Loaded shader package logluminance, variant logluminance_tiny
INFO: Loaded shader package tonemap
INFO: Loaded shader package gbufferfill
INFO: Loaded shader package gbufferfill, variant gbufferfillcar
INFO: Loaded shader package lightaccumulate, variant lightaccumulate_initial
INFO: Loaded shader package lightaccumulate, variant lightaccumulate_omni
INFO: Loaded shader package depthgen
INFO: Loaded shader package depthgen, variant depthgennoalpha
INFO: Loaded shader package distancefield
INFO: Loaded shader package deferredskybox
INFO: Loaded shader package deferredskyboxblend
INFO: Loaded shader package softparticle
INFO: Loaded shader package ppdepthadjust
INFO: Loaded shader package ppdepthadjust, variant ppcopy
INFO: Loaded shader package ppdepthadjust, variant ppcopy_gamma
INFO: Loaded shader package deferredshadows
INFO: Loaded shader package ssao
INFO: Loaded shader package ssao_blur
INFO: Successfully enabled shaders
INFO: Initialized render output: full_scene_depth (FBO)
INFO: Initialized render output: full_scene_color (FBO)
INFO: Initialized render output: normal_xy (FBO)
INFO: Initialized render output: material_properties (FBO)
INFO: Initialized render output: diffuse_albedo (FBO)
INFO: Initialized render output: log_luminance (FBO)
INFO: Initialized render output: log_luminance_tiny (FBO)
INFO: Initialized render output: ssao1 (FBO)
INFO: Initialized render output: ssao2 (FBO)
INFO: Initialized render output: reflection_cube (FBO)
INFO: Initialized render output: shadow_depths_near (FBO)
INFO: Initialized render output: shadow_depths_medium (FBO)
INFO: Initialized render output: shadow_depths_far (FBO)
INFO: Maximum anisotropy: 16
INFO: 0 joysticks found.
INFO: Loading car controls from: /home/user/.vdrift/controls.config
INFO: Sound initialization information:
INFO: Obtained audio device:
      Frequency: 44100
      Format: 32784
      Bits per sample: 16
      Channels: 2
      Silence: 0
      Samples: 940
      Size: 3760
      Sound initialization successful
INFO: Loaded fonts successfully
INFO: Loaded GUI successfully
ERROR: Error loading texture file: data/cars/CO/textures/reverse.png
INFO: Loading track from path: data/tracks/monza
INFO: Can't find surfaces configfile: data/tracks/monza/surfaces.txt
INFO: No Surfaces File. Continuing with standard surfaces
INFO: Track timing sectors: 2
INFO: Track object list has 16 params per object, expected 17, this is fine, continuing
INFO: Collision objects: 1
INFO: Car loading was successful: G4
INFO: No car reverse light texture exists, continuing without one
INFO: Car loading was successful: CO
start engine
ALSA lib pcm.c:7245:(snd_pcm_recover) underrun occured
INFO: Got quit message from GUI.  Shutting down...
INFO: Shutting down...
INFO: Exiting

I have code revision 2805 compiled with command
Code:
$ scons arch=core2 release=0 -j8

and data revision 630.

Here is the screenshot:
[Image: shot002i.jpg]
which is clearly different from the one in VDrift gallery:
[Image: 5_shot094.jpg]

With shaders disabled, I get the same result for the car, but strangely I get no shadows, and smoke from drifting is only white and non-trasparent.
Ocirne
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Messages In This Thread
Shaders in r2803? - by ocirne94 - 06-16-2010, 12:14 PM
[No subject] - by NaN - 06-16-2010, 01:22 PM
[No subject] - by ocirne94 - 06-16-2010, 02:21 PM
[No subject] - by NaN - 06-16-2010, 05:26 PM
[No subject] - by ocirne94 - 06-17-2010, 12:12 PM
[No subject] - by NaN - 06-17-2010, 12:54 PM
[No subject] - by joevenzon_phpbb2_import3 - 06-17-2010, 10:55 PM
[No subject] - by ocirne94 - 06-18-2010, 06:20 AM
[No subject] - by NaN - 06-18-2010, 07:05 AM

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