Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
shader development
02-19-2010, 04:46 AM,
#4
 
So the ambient map is actually an irradiance environment map generated from the static environment map?
Sorry, I haven't worked with spherical harmonics in graphics yet. :oops:
Reply


Messages In This Thread
shader development - by NaN - 02-17-2010, 04:32 AM
[No subject] - by NaN - 02-17-2010, 05:54 PM
[No subject] - by joevenzon_phpbb2_import3 - 02-18-2010, 10:45 PM
[No subject] - by NaN - 02-19-2010, 04:46 AM
[No subject] - by joevenzon_phpbb2_import3 - 02-19-2010, 11:26 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)