just did a svn update, looks like lots of things changed, unfortunately i get a seg fault in ode:
Code:
#0 0xb7d0d3c1 in gim_trimesh_update_vertices () from /usr/lib/libode.so.0
#1 0xb7d0d49e in gim_trimesh_update () from /usr/lib/libode.so.0
#2 0xb7cfdaab in dxTriMesh::computeAABB () from /usr/lib/libode.so.0
#3 0xb7cd386a in dxQuadTreeSpace::cleanGeoms () from /usr/lib/libode.so.0
#4 0xb7cd41e3 in dxQuadTreeSpace::collide2 () from /usr/lib/libode.so.0
#5 0xb7cd51b3 in dSpaceCollide2 () from /usr/lib/libode.so.0
#6 0xb7ccdf14 in ?? () from /usr/lib/libode.so.0
#7 0xb7ccee6d in dCollide () from /usr/lib/libode.so.0
#8 0x080fe863 in PHYSICS::CollideBox (this=0x86f5700, position=@0xbf84d924,
orientation=@0xbf84d7a4, dimensions=@0xbf84d988,
outputcontactlist=@0xbf84d93c, settings=@0xbf84d944) at src/physics.cpp:180
#9 0x0813f510 in Vamos_World::World::interact (this=0x8ed95d8, car=0x9164410,
segment_index=0) at src/vamos/world/World.cc:272
#10 0x080cdacf in VAMOSWORLD::PhysUpdate (this=0x86f526c, dt=0.00400000019)
at src/vamosworld.cc:2388
#11 0x080d4bc0 in VAMOSWORLD::Update (this=0x86f526c, timefactor=1, fps=250,
js=0x81bfa40) at src/vamosworld.cc:724
#12 0x08061e00 in GAME::Update (this=0x81bdc00) at src/game.cpp:219
#13 0x08064ec1 in GAME::Start (this=0x81bdc00, args=@0xbf84ea44)
at src/game.cpp:1564
#14 0x0804f1da in main (argc=1, argv=0xbf84eb04) at src/main.cpp:31
can't wait to get this working as i want to test all those tracks i have converted but not released yet because of various problems with the old pre-ode code.
--alex--