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Problems executing the github last version of VDRIFT
03-13-2019, 05:31 AM,
#1
Problems executing the github last version of VDRIFT
Hello again

I would like to play with the last version of Vdrift, located on https://github.com/VDrift/vdrift

When I build the game everything is normal, and to install it I use the cars and tracks (data directory) of the last Nightly Build located on https://sourceforge.net/projects/vdrift/...%20builds/ . But when I execute "./vdrift", I have the following error:

Code:
leo@SYS-ADMIN:/media/3TB/VDRIFT/bin$ ./vdrift
INFO: Multi-processor system detected.  Run with -multithreaded argument to enable multithreading (EXPERIMENTAL).
INFO: Starting VDrift: 2019-03-13-full, Revision: 2553, O/S: Unix
INFO: Home directory: /home/leo
INFO: Settings file: /home/leo/.vdrift/VDrift.config
INFO: Data directory: /media/3TB/VDRIFT/share/games/vdrift/data
      DATA_DIR: /media/3TB/VDRIFT/share/games/vdrift/data
INFO: Temporary directory: /home/leo/.vdrift/tmp
INFO: Log file: /home/leo/.vdrift/log.txt
INFO: The last VDrift startup was unsuccessful.
      Settings have been set to failsafe defaults.
      Your original VDrift.config file was backed up to VDrift.config.backup
INFO: Request OpenGL 3.3 Core Profile context.
INFO: Disabling antialiasing
INFO: Disabling vertical synchronization.
INFO: Video card information:
      GL Vendor: NVIDIA Corporation
      GL Renderer: GeForce GT 740/PCIe/SSE2
      GL Version: 3.3.0 NVIDIA 415.27
      Texture units: 32
      Maximum texture size: 16384
INFO: Maximum anisotropy: 16
INFO: Maximum color attachments: 8
INFO: Maximum draw buffers (1 required): 8
INFO: Renderer: /media/3TB/VDRIFT/share/games/vdrift/data/shaders/gl2/basic.conf
INFO: 0 joysticks found.
INFO: Loading car controls from: /home/leo/.vdrift/controls.config
INFO: Update status file /home/leo/.vdrift/updates.config will be created
INFO: Update status file /home/leo/.vdrift/updates.config will be created
INFO: Obtained audio device:
      Frequency: 44100
      Format: 32784
      Bits per sample: 16
      Channels: 2
      Silence: 0
      Samples: 2048
      Size: 8192
INFO: Sound initialization successful
INFO: Loaded fonts successfully
INFO: Loaded GUI successfully
INFO: No force feedback devices found.
INFO: Loading track from path: /media/3TB/VDRIFT/share/games/vdrift/data/skins/simple
INFO: Loaded surfaces file, 2 surfaces.
INFO: No lap sequence found. Lap timing will not be possible.
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
ERROR: .gy1 not found.
ERROR: Failed to load physics for car: XS/XS
vdrift: src/game.cpp:1238: void Game::UpdateCarSpecList(GuiOption::List&): Assertion `car_dynamics.size() > 0' failed.
Abortado (rexistráronse os datos da memoria)

I try to download the cars and tracks from https://sourceforge.net/p/vdrift/code/HE...rift-data/ , but I have the same error.


I don't have this problems building and using the last Nightly Build , but I would like to play with the last code.

Greetings!
---
JugandoEnLinux.com
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03-13-2019, 08:20 AM,
#2
RE: Problems executing the github last version of VDRIFT
Hi. Make sure you've got the most recent carparts files from sourceforge. Or better, make sure all data files are recent when running master.
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03-13-2019, 08:27 AM,
#3
RE: Problems executing the github last version of VDRIFT
It seems to work!

Thanks a lot
---
JugandoEnLinux.com
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