12-24-2007, 09:25 PM,
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zimluura
Senior Member
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Posts: 286
Threads: 22
Joined: Oct 2007
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download link
lets see if googlepages works
http://zimluura.googlepages.com/TC6.zip
this thing is pretty beta. mesh, texture, uv map, all of it.
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12-27-2008, 12:53 AM,
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zimluura
Senior Member
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Posts: 286
Threads: 22
Joined: Oct 2007
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new tc6 committed to svn
a much improved tc6 is up in svn.
drastically updated meshes and textures.
reduced drag a little bit for a higher top speed.
still not 100% done; but its way better than the last one.
edit: the mesh is now some 16K faces.
the main big textures are 1024x1024.
i'm guessing these will work ok, even on older hardware; but i'm not sure.
please tell me if anyone runs into graphical performance problems.
edit: image
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01-03-2009, 01:43 AM,
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joevenzon
Administrator
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Posts: 2,679
Threads: 52
Joined: Jun 2005
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I was fiddling around with the shader that does the lighting, and put it in a mode where I can visualize the angle between the view direction and normal. The tires and wheels were always showing up like the normal is pointing away from the camera. If you update to the latest SVN code & data, and then uncomment data/shaders/full/fragment.glsl line 316:
Code: gl_FragColor.rgb = vec3(env_factor);
you'll see what I saw.
Also, with normal rendering, the tires show up pretty dark and flat, like the lighting isn't working.
As a side note, I noticed the F1-02 model has a normals pointing the wrong way in a couple of spots... I'll see what I can do about that.
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