04-08-2007, 06:47 AM,
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Monti
Junior Member
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Posts: 2
Threads: 0
Joined: Apr 2007
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hello I am Spanish, I am writing by means of a translator. If you want the textures you you can lower of here:
WHEEL_FRONT:
WHEEL_REAR:
BODY01:
* You must put the name adapted to each image
CT.car :
To my it goes to me well, but I believe that it is better than you do not put it
Quote:drive = RWD
[ steering ]
max-angle = 33.59
[ engine ]
position = -1.46, 0.13, -0.18
mass = 210.0
max-power = 1877900
peak-engine-rpm = 6200.0
rpm-limit = 6840
inertia = 0.35
idle = 0.02
start-rpm = 1000
stall-rpm = 400
fuel-consumption = 1e-9
torque-friction = 0.0006
torque-curve-00 = 1000, 432.00
torque-curve-01 = 2000, 620.00
torque-curve-02 = 2200, 600.59
torque-curve-03 = 2300, 582.37
torque-curve-04 = 2800, 550.59
torque-curve-05 = 3000, 520.37
torque-curve-06 = 3400, 500.86
torque-curve-07 = 3800, 495.37
torque-curve-08 = 4200, 485.0
torque-curve-09 = 4800, 470.27
torque-curve-10 = 5100, 462.62
torque-curve-11 = 5300, 450.69
torque-curve-12 = 5400, 440.98
torque-curve-13 = 5600, 430.91
torque-curve-14 = 5700, 420.27
torque-curve-15 = 5900, 405.95
torque-curve-16 = 6200, 392.0
torque-curve-17 = 6400, 380.44
torque-curve-18 = 6600, 340.59
torque-curve-19 = 6840, 300.39
[ clutch ]
sliding = 0.27
radius = 0.1
area = 0.75
max-pressure = 42079.26
[ transmission ]
gears = 6
gear-ratio-r = -4.5
gear-ratio-1 = 3.82
gear-ratio-2 = 2.05
gear-ratio-3 = 1.41
gear-ratio-4 = 1.12
gear-ratio-5 = 0.92
gear-ratio-6 = 0.75
shift-delay = 0.06
[ differential ]
final-drive = 3.14
anti-slip = 620.0
[ fuel-tank ]
position = -0.8, -0.1, -0.26
capacity = 0.0492
volume = 0.0492
fuel-density = 730.0
[ suspension-front ]
spring-constant = 16000
bounce = 5000
rebound = 4500
travel = 0.24
max-compression-velocity = 10.00
camber = -1.0
caster = 1.0
toe = -0.5
anti-roll = 38000
[ suspension-rear ]
spring-constant = 20750
bounce = 5000
rebound = 4400
travel = 0.26
max-compression-velocity = 10.00
camber = -0.5
caster = 0.0
toe = 0.0
anti-roll = 40000
[ tire-front ]
radius = 0.31265
rolling-resistance = 1.3e-2, 6.5e-6
rotational-inertia = 10
tread = 0.00000001
# Lateral force
a0=1.4
a1=-35
a2=1550
a3=2400
a4=6.5
a5=0.014
a6=-0.24
a7=1.0
a8=-0.03
a9=-0.0013
a10=-0.15
a111=-8.5
a112=-0.29
a12=17.8
a13=-2.4
# Longitudinal force
b0=1.6
b1=-70
b2=1600
b3=23.3
b4=350
b5=0.05
b6=0.0
b7=0.055
b8=-0.024
b9=0.014
b10=0.26
b11=0.0
b12=0.0
# Aligning moment
c0=2.2
c1=-3.9
c2=-3.9
c3=-1.26
c4=-8.2
c5=0.025
c6=0.0
c7=0.044
c8=-0.58
c9=0.18
c10=0.043
c11=0.048
c12=-0.0035
c13=-0.18
c14=0.14
c15=-1.029
c16=0.27
c17=-1.1
[ tire-rear ]
radius = 0.3179
rolling-resistance = 1.3e-2, 6.5e-6
rotational-inertia = 10
tread = 0.0057312
# Lateral force
a0=1.3
a1=-45
a2=1700
a3=2500
a4=6.5
a5=0.014
a6=-0.24
a7=1.0
a8=-0.03
a9=-0.0013
a10=-0.15
a111=-8.5
a112=-0.29
a12=17.8
a13=-2.4
# Longitudinal force
b0=1.8
b1=-93
b2=1900
b3=23.3
b4=375
b5=0.05
b6=0.0
b7=0.055
b8=-0.024
b9=0.014
b10=0.26
b11=0.0
b12=0.0
# Aligning moment
c0=2.2
c1=-4.1
c2=-3.9
c3=-1.36
c4=-8.0
c5=0.025
c6=0.0
c7=0.044
c8=-0.58
c9=0.18
c10=0.043
c11=0.048
c12=-0.0035
c13=-0.18
c14=0.14
c15=-1.029
c16=0.27
c17=-1.1
[ brakes-front ]
friction = 0.13
max-pressure = 2.0e6
bias = 0.57
radius = 0.14
area = 0.015
[ brakes-rear ]
friction = 1.63
max-pressure = 2.0e6
bias = 0.43
radius = 0.14
area = 0.015
handbrake = 1.8
[ driver ]
position = -0.21, -0.32, 0.0
mass = 62.0
view-position = -0.34, 0.33, 0.41
[ drag ]
position = 0.0, 0.0, 0.2
frontal-area = 2
drag-coefficient = 0.01
[ wing-front ]
position = 1.9, 0.0, 0.60
frontal-area = 0.2
drag-coefficient = 0.0
surface-area = 0.3
lift-coefficient = -0.5
efficiency = 0.80
[ wing-rear ]
position = -2.14, 0.0, 0.37
frontal-area = 0.05
drag-coefficient = 0.0
surface-area = 0.5
lift-coefficient = -3.2
efficiency = 0.80
[ wheel-FR ]
#position = 1.193, -0.721, -0.372
position = 1.193, -0.721, -0.47
roll-height = 0.3295
mass = 20
restitution = 0.1
[ suspension-FR ]
position = 1.14, -0.66, -0.15
hinge = 0,0,0
[ wheel-FL ]
position = 1.193, 0.721, -0.47
#roll-height = 0.31265
roll-height = 0.3295
mass = 20
restitution = 0.1
[ suspension-FL ]
position = 1.14, 0.66, -0.15
hinge = 0,0,0
[ wheel-RR ]
#position = -1.12, -0.70, -0.505
position = -1.127, -0.721, -0.47
#roll-height = 0.3179
roll-height = 0.3295
mass = 22
restitution = 0.1
[ suspension-RR ]
position = -1.12, -0.65, -0.13
hinge = -0.6,0,0
[ wheel-RL ]
#position = -1.12, 0.70, -0.505
position = -1.127, 0.721, -0.47
#roll-height = 0.3179
roll-height = 0.3295
mass = 22
restitution = 0.1
[ suspension-RL ]
position = -1.12, 0.65, -0.13
hinge = -0.6,0,0
[ contact-points ]
# used to find the bounds of the car (for collisions)
# also play into the weight distribution and balance
mass = 0.05
position-00 = 2.06, 0.40, -0.20
position-01 = 2.06, -0.40, -0.20
position-02 = 1.85, 0.72, -0.20
position-03 = 1.85, -0.72, -0.20
position-04 = 0.19, 0.89, 0.24
position-05 = 0.19, -0.89, 0.24
position-06 = -1.99, -0.72, -0.26
position-07 = -1.99, 0.72, -0.26
position-08 = -2.23, -0.46, -0.26
position-09 = -2.23, 0.46, -0.26
# these are used to calculate the weight distribution and balance
[ particle-00 ]
mass = 60.0
position = 0.5, 0.1, -0.45
[ particle-01 ]
mass = 130.0
position = -1.07, 0.4, 0.1
[ particle-02 ]
mass = 130.0
position = -1.07, -0.4, 0.1
[ particle-03 ]
mass = 215.0
position = 1.09, 0.4, 0.0
[ particle-04 ]
mass = 215.0
position = 1.09, -0.4, 0.0
:roll:
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04-08-2007, 11:02 AM,
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rookie1
Member
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Posts: 231
Threads: 32
Joined: Nov 2006
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The new texture looks nice. However, there is a porsche logo on the hood. Will this cause any legal issue?
btw, the handling feels better with Montis' CT.car.
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04-08-2007, 04:29 PM,
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Monti
Junior Member
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Posts: 2
Threads: 0
Joined: Apr 2007
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The logo I can clear it, if you want.
It wanted to make a modification in the structure of the car, is some program to publish the archives .joe or to export them to another format?
He costs much to look for by the forum and that to me, and the translator is not very perfect.
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04-08-2007, 07:38 PM,
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TerraRoot
Junior Member
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Posts: 33
Threads: 4
Joined: Feb 2006
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Interesting .car file, no front brakes and lots of rear downforce, makein the car
behave like it is rear engined. very planted at the rear but without the 'pendulum effect'. I like.
one small problem..
ass drag!!
plus i might inset the front wheel a little more, porches traditionally have a really
wide rear track.
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04-09-2007, 09:52 AM,
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rookie1
Member
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Posts: 231
Threads: 32
Joined: Nov 2006
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Joe,
You checked in the texture as body02.png instead of body01.png. It's not showing up in the color selection menu. Any particular reason, or it's simply a typo error?
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