03-22-2007, 01:50 PM,
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jpenguin
Junior Member
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Posts: 28
Threads: 12
Joined: Jul 2006
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joevenzon Wrote:Just to give everyone an update, the release is probably going to be Monday or Tuesday.
It's already Thursday, I think the SVN is stable enough. Just bundle it, and release
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03-22-2007, 01:55 PM,
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gebeleizis
Junior Member
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Posts: 3
Threads: 0
Joined: Jun 2006
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(chorus) Release, Release, Release
Please, pretty please...
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03-22-2007, 03:32 PM,
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thelusiv
Administrator
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Posts: 2,346
Threads: 223
Joined: Jun 2005
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Alright folks, I know it's been a long time, but I want to get it right. Joe's still having errors running the game after a successful installation even with the 3-22 package above:
Code: ./games/vdrift/bin/vdrift: /usr/lib/gcc/i686-pc-linux-gnu/3.4.6/libstdc++.so.6: version `CXXABI_1.3.1' not found (required by ./games/vdrift/bin/vdrift)
I'm working with the folks on the autopackage-dev mailing list to figure this one out; they've helped a lot in figuring out the other issues. Until this latest package there were issues with gcc 3.x, but those are cleared up now, and only CXXABI problems remain. So close...
And while I'm trying to figure out these issues, I've also got the autopackage tools set up on my new 64-bit machine. After a little struggling I have set up an x86-64 package that may work natively for folks using that platform. I've just uploaded a test package for that too, if you have an x86-64 machine you can test it out. http://clemsonlinux.org/~thelusiv/VDrift...64.package
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03-23-2007, 08:12 PM,
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joevenzon
Administrator
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Posts: 2,679
Threads: 52
Joined: Jun 2005
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thelusiv, your package works for me! you statically linked SDL_gfx, although the other SDL libraries (SDL, SDL_net, SDL_image) plus the GL libraries (GL, GLU) are dynamically linked, but that's probably okay, right?
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