11-27-2006, 04:12 PM,
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alex25
Senior Member
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Posts: 531
Threads: 42
Joined: Jun 2006
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Re: Track updates needed...
thelusiv Wrote:One of the last things I'd like to get cleaned up before the next release is that many of our tracks have not been updated with proper friction and bumpiness values.
i'll do it. i'll start with updating the tracks i committed.
--alex--
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11-27-2006, 04:22 PM,
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pwp71
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Posts: 105
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Joined: Nov 2006
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If you explain me what I have to do, I can help you.
pwp71
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11-27-2006, 05:10 PM,
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pwp71
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Posts: 105
Threads: 15
Joined: Nov 2006
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Ok, I'll try to fix Monza and Pau for the moment.
pwp71.
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11-27-2006, 05:29 PM,
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alex25
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Posts: 531
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pwp71 Wrote:Ok, I'll try to fix Monza and Pau for the moment.
pwp71.
i've already fixed pau and zandvoort. i am working on brands and lemans.
--alex--
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11-27-2006, 05:52 PM,
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alex25
Senior Member
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Posts: 531
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alex25 Wrote:i've already fixed pau and zandvoort. i am working on brands and lemans.
i've committed brands as well. i'll try to fix lemans by tomorrow.
--alex--
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11-27-2006, 06:35 PM,
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pwp71
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Posts: 105
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I'm not able to find listedit and other track tools
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11-27-2006, 06:54 PM,
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alex25
Senior Member
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Posts: 531
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Joined: Jun 2006
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pwp71 Wrote:I'm not able to find listedit and other track tools it's part of the vdrift-trackeditor package.
--alex--
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11-27-2006, 06:56 PM,
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thelusiv
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Posts: 2,346
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First check out the track editor repository:
Code: svn co http://svn.vdrift.net/repos/vdrift-trackeditor/trunk vdrift-trackeditor
Then build it by typing
You'll need most of the usual libraries required to compile VDrift, so if you've compiled VDrift before compiling the track editor shouldn't be too hard.
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11-27-2006, 07:12 PM,
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pwp71
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Posts: 105
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Joined: Nov 2006
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Thanks. I've checked out it.
Tomorrow I try to modify list.txt of Monza
When I'll finish to work with this file, what will I do?
pwp71.
P.S. Sorry if I'm too slow.
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11-28-2006, 08:32 PM,
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pwp71
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Posts: 105
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Thanks, now I'm ready to work.
About Monza, I have changed:
grass value:
#entry xxx
xxx.dof-xx.joe
xxx.tga.png
1
0
0
0
10.0
0.1
0
1
0.6
0.9
5.0
20.0
gravel value:
#entry xxx
xxx.dof-xx.joe
xxx.tga.png
1
0
0
0
2.0
0.05
0
1
0.8
0.9
30.0
100.0
are they correct? gravel doesn't seem to be much correct? could you give me some advice? I don't understand if I must use xml joevenzon's table
http://vdrift.net/Forum/viewtopic.php?t=...ght=gravel
Es:
Code: <material>
<friction>1.0</friction>
<restitution>0.1</restitution>
<rolling>1.0</rolling>
<drag>0.0</drag>
<bump>0.01</bump>
<bump>100.0</bump>
<texture>
<file>textures/track2.png</file>
<length>200.0</length>
<smooth>
<mipmap>
</texture>
</material>
...
...
Tomorrow I'll continue to work with this circuit.
pwp71
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11-29-2006, 05:57 PM,
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alex25
Senior Member
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Posts: 531
Threads: 42
Joined: Jun 2006
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alex25 Wrote:i'll try to fix lemans by tomorrow.
i've just update lemans as well.
--alex--
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