07-26-2006, 11:48 PM,
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but yea i can give you the power estimates for the customization aspect of the game i dont know if any of yall ever played drag racer online v.3 but that had a basic but very detailed customization thing that made it awesome as in buying parts. But i have a room full of part catalogs and resources to find you and part visual or performance and its benefits to the cosmetic aspect and performance aspect so i can get you the items and sometimes pictures and the performance gain but the game needs to get a hp, torque based car rating system to make it more detailed
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07-26-2006, 11:51 PM,
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i have another question who is the main level/track desinger who does the actual programming it into the game
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07-27-2006, 12:02 AM,
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are there any features yall have that yall want like customization what kind of customization all that just tell me like a generalized customization or a full on detailed
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07-27-2006, 12:06 AM,
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thelusiv
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customcreationav Wrote:i have another question who is the main level/track desinger who does the actual programming it into the game So far Joe (who wrote the game) has imported all the current tracks from Racer tracks. The old track system was actually part of Vamos, and it came with several tracks. They were only the track itself though, sort of floating in the sky, so Joe came up with a way to draw a ground, trees, etc. around it for some scenery. He made a few tracks for that system, I made one also, and worked on others some.
It turned out to be very difficult to do this the way we were, and we switched to a fully modeled track approach. So all the tracks we have for the modeled system are all originally Racer tracks, made by the Racer community, many of them imported in some part from other games. We're actually still working on our track editor...it may be released soon...
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07-27-2006, 12:08 AM,
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whos heading the customization area of the game
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07-27-2006, 12:12 AM,
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The area that interests me alot is helping with developing the customization i can get data but i need someone that can put it in the game i have some ideas of how to incorperate it in the game too
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07-27-2006, 12:13 AM,
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thelusiv
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Posts: 2,346
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customcreationav Wrote:are there any features yall have that yall want like customization what kind of customization all that just tell me like a generalized customization or a full on detailed These kind of details haven't all been fleshed out yet, because while the game has the ability to switch the data of the cars already internally, we haven't done a lot in terms of setting up a way for the user to change the car parts, nor have we had much access to this kind of data (until now  )
So, here's the way I see it. If one could imagine a person wanting a certain modification on their car, I'm sure we'd like to make it available to them in the game. Obviously wheels and tires should be an option, various engine/transmission modifications, suspension modifications, weight modifications, etc.
Body modifications are a little bit harder, as they will require changes to the way the car looks in the game.
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07-27-2006, 12:16 AM,
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yea i agree but the performance aspect really is just putting data in to where as the person in the game selects it and the data changes ajusted the power and etc. its just finding out all the information and setting up a customization menu in the game
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07-27-2006, 12:18 AM,
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but as far as customization performance wise goes tell me how far you wanna go and i can meet it. You could go like basics like intakes, turbos, exhaust, etc. or you can get detailed pulleys cams cranks heads its a matter of your taste i think detail is the way to go therefore people can ajust asmuch as they want ya know
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07-27-2006, 12:24 AM,
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the way to do it is to start out with gettiing the basics i can make a list of categorys then start patching in more and more
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07-27-2006, 12:31 AM,
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Its just what yall want if yall wanna do it that way or if you have an idea of another way
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