07-27-2014, 04:49 PM,
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GunChleoc
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Posts: 73
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RE: Test build 2014-07-20
Good luck!
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07-27-2014, 05:58 PM,
(This post was last modified: 07-27-2014, 06:10 PM by NaN.)
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NaN
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RE: Test build 2014-07-20
(07-27-2014, 04:49 PM)GunChleoc Wrote: Good luck!
Could you do a quick test with this executables, just to see if it still crashes: http://sourceforge.net/projects/vdrift/f...z/download
They are meant to be used with last test build (vdrift-win32-2014-07-20.7z).
Optionally, to get correct rendering you will also need to update data/shaders/gl3/deferred.conf :
http://sourceforge.net/p/vdrift/code/HEA...format=raw
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07-29-2014, 11:06 AM,
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GunChleoc
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Posts: 73
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RE: Test build 2014-07-20
I can't reproduce the crash, and the log file had been overwritten already.
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07-30-2014, 06:07 AM,
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GunChleoc
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Posts: 73
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Joined: Apr 2012
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RE: Test build 2014-07-20
If I delete the conf file, the crash reappears. On second start, everything works again. Here's the log for he crash:
INFO: Starting VDrift: development-full, Revision: latest, O/S: Windows
INFO: Home directory: C:\Users\Beatrice
INFO: Settings file: C:\Users\Beatrice\AppData\Roaming\VDrift/VDrift.config (does not exist, will be created)
INFO: Data directory: data
INFO: Temporary directory: C:\Users\Beatrice\AppData\Roaming\VDrift/tmp
INFO: Log file: C:\Users\Beatrice\AppData\Roaming\VDrift/log.txt
ERROR: Failed to load C:\Users\Beatrice\AppData\Roaming\VDrift/VDrift.config
INFO: Disabling antialiasing
INFO: Disabling vertical synchronization.
INFO: Using GLEW 1.7.0
INFO: Video card information:
GL Vendor: Intel
GL Renderer: Intel® HD Graphics Family
GL Version: 3.0.0 - Build 8.15.10.2287
Texture units: 16
Maximum texture size: 4096
ERROR: Graphics card or driver does not support required GL_VERSION_3_3
ERROR: Initialization of GL3 failed.
INFO: Maximum anisotropy: 16
INFO: Maximum color attachments: 8
INFO: Maximum draw buffers (1 required): 8
INFO: Initialized render output: full_scene_depth (FBO)
INFO: Initialized render output: full_scene_color (FBO)
INFO: Initialized render output: normal_xy (FBO)
INFO: Initialized render output: material_properties (FBO)
INFO: Initialized render output: diffuse_albedo (FBO)
INFO: Renderer: data/shaders/gl2/deferred.conf
INFO: 0 joysticks found.
INFO: Loading car controls from: C:\Users\Beatrice\AppData\Roaming\VDrift/controls.config
INFO: Update status file C:\Users\Beatrice\AppData\Roaming\VDrift/updates.config will be created
INFO: Update status file C:\Users\Beatrice\AppData\Roaming\VDrift/updates.config will be created
INFO: Sound initialization information:
INFO: Obtained audio device:
Frequency: 44100
Format: 32784
Bits per sample: 16
Channels: 2
Silence: 0
Samples: 2048
Size: 8192
Sound initialization successful
INFO: Loaded fonts successfully
INFO: Loaded GUI successfully
ERROR: Framebuffer is not complete: incomplete draw buffer
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07-30-2014, 09:22 AM,
(This post was last modified: 07-30-2014, 09:23 AM by NaN.)
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NaN
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RE: Test build 2014-07-20
(07-30-2014, 06:07 AM)GunChleoc Wrote: If I delete the conf file, the crash reappears. On second start, everything works again. Here's the log for he crash: The "incomplete draw buffer" looks like another Windows driver bug, as I don't see it happen on other hardware or under Linux. Luckily it is not critical, so that we can leave it as is I think.
Btw the Linux driver for Intel graphic cards seems to be much superior compared to Windows, performance and feature-wise.
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07-31-2014, 02:24 AM,
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CrystalH
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RE: Test build 2014-07-20
I have a feature idea. Coloring the racing line.
So red where you should brake, green for acceleration, yellow for nothing. Maybe it's possible to get that info from AI and apply to vertex colors ?
Example from commercial game here (since 1:40): https://www.youtube.com/watch?feature=pl...9xRQ#t=101
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