07-18-2005, 03:56 AM,
|
|
thelusiv
Administrator
      
|
Posts: 2,346
Threads: 223
Joined: Jun 2005
|
|
S2000
Just about everything has changed on this car in the last few days...many of the car's weight, power, and other parameters were changed, and I realized it was too big, so I resized it. After that the wheels were too big so I decided to go ahead and make some proper sized wheels for the car. I also tweaked a number of other things including the transmission, brake radius, maximum wheel angle, ride height and so much more it's too much to list. Here's the latest screenshots. going fastThe car should finally be released with the next version of VDrift, which should be released very very soon.
|
|
07-18-2005, 01:41 PM,
|
|
S2000
nice model and really fun to drive ! which one will win multiplayer races between the two cars ?
|
|
07-20-2005, 12:53 PM,
|
|
gianni
Member
  
|
Posts: 59
Threads: 13
Joined: Jul 2005
|
|
S2000
This car is great!!! I'm enjoing very much drive it. Thank Chris for this car.There is only a possible bug in car setting. If I brake and I accelerate contemporaryin first gear the car accelerate. It's right or wrong setting?However it's a beautifull car!!!
|
|
07-21-2005, 01:55 PM,
|
|
gianni
Member
  
|
Posts: 59
Threads: 13
Joined: Jul 2005
|
|
S2000
Forget my last post. After other test it reveal it's my fault.The car break when gas button is pressed and then I press break without realase gas buttonSorryGianni
|
|
07-21-2005, 08:30 PM,
|
|
joevenzon
Administrator
      
|
Posts: 2,679
Threads: 52
Joined: Jun 2005
|
|
S2000
FYI, sticker rear tires will result in more understeer!I think the main reason for the understeer problem is just that if you turn the wheel too far in any car you get crazy dynamic understeer because you've turned the tires into rubber skid pads, and that's just how it is unless we edit the tire friction coefficients to be much more forgiving... but I dunno.Also, some advice:The contact points should be at the corners of the car, because they're used for calculation of collisions. You might want to make their mass 1, though, and then use the particles to lay out the weight distribution more evenly throughout the car, because having all of the weight of the car distributed in four corners isn't very realistic.
|
|
|