Hi all!
i've a question, i'm curious:
in game::Tick function you count how many physics ticks you need to do in a graphics frame, cycle and call for each physTick AdvanceGameLogic, that basically call dynamics.update, that basically do this:
Code:
stepSimulation(dt, maxSubSteps, timeStep);
now my question is this:
in this mode, the stepSimulation is called only 1 time to physicsTicks...
why you doesn't allow to stepSimulation to subdivide by phyisics ticks passing dt as graphics frametime??
i've tried but all the loads to the suspensions/wheels are wrong.... is there any thing to understand??
thanks in advance!