03-15-2012, 11:58 AM,
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ghiboz
Junior Member
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Posts: 44
Threads: 14
Joined: Jun 2008
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mass, force and tire load
hi all!
I have this question:
I made a car that the weight is almost 50% front and 50% rear:
the debug tell me that the Total mass: 1573 (kg?)
after debugging, the force in ApplyForces is almost 1573*9.81=15431 down (N?) and is right...
after I suppose that, when the car is stopped, in a steady state, the sum of the load for each wheel must give 15431 in the opposite direction of the force, but is only about 9800....
is right or not this??
thanks
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03-16-2012, 06:29 AM,
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ghiboz
Junior Member
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Posts: 44
Threads: 14
Joined: Jun 2008
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thanks, here is my config:
Code: [engine]
position = 0.0, 1.42, -0.4
mass = 180.0
max-power = 248318
peak-engine-rpm = 6750.0
rpm-limit = 7000.0
inertia = 0.25
idle = 0.02
start-rpm = 1000
stall-rpm = 400
fuel-consumption = 1e-9
torque-friction = 0.0003
torque-curve-00 = 1000, 166.26
torque-curve-01 = 2000, 175.75
torque-curve-02 = 2250, 190.66
torque-curve-03 = 2500, 192.02
torque-curve-04 = 2750, 187.95
torque-curve-05 = 3000, 196.08
torque-curve-06 = 3250, 201.51
torque-curve-07 = 3500, 208.29
torque-curve-08 = 3750, 213.71
torque-curve-09 = 4000, 220.49
torque-curve-10 = 4250, 219.13
torque-curve-11 = 4500, 215.07
torque-curve-12 = 4750, 225.91
torque-curve-13 = 5000, 238.11
torque-curve-14 = 5250, 224.56
torque-curve-15 = 5500, 223.2
torque-curve-16 = 5750, 219.13
torque-curve-17 = 6000, 216.42
torque-curve-18 = 6250, 212.35
torque-curve-19 = 6500, 196.08
torque-curve-20 = 6750, 187.95
torque-curve-21 = 7000, 186.59
[clutch]
sliding = 0.27
radius = 0.15
area = 0.75
max-pressure = 40000.0
[transmission]
gears = 5
gear-ratio-r = -4.23
gear-ratio-1 = 3.72
gear-ratio-2 = 2.40
gear-ratio-3 = 1.77
gear-ratio-4 = 1.26
gear-ratio-5 = 1.00
shift-time = 0.07
[differential-rear]
final-drive = 3.9
anti-slip = 600.0
[fuel-tank]
position = 0.0, -0.26, -0.56
capacity = 70.0
volume = 70.0
fuel-density = 0.8
[camera]
view-position = -0.35, -0.25, 0.42
hood-mounted-view-position = 0.0, 1.0, 0.45
[wing-front]
position = 0.0, 0.0, 0.2
frontal-area = 2.0
drag-coefficient = 0.3
[wing-center]
position = 0.0, 1.9, 0.60
frontal-area = 0.2
drag-coefficient = 0.0
surface-area = 0.3
lift-coefficient = -0.5
lift-efficiency = 0.95
[wing-rear]
position = 0.0, -2.14, 0.37
frontal-area = 0.05
drag-coefficient = 0.0
surface-area = 0.5
lift-coefficient = -2
lift-efficiency = 0.95
[wheel.fl.coilover]
spring-constant = 50000
bounce = 2500
rebound = 7600
travel = 0.15
anti-roll = 6000
[wheel.fr.coilover]
spring-constant = 50000
bounce = 2500
rebound = 7600
travel = 0.15
anti-roll = 6000
[wheel.rl.coilover]
spring-constant = 40000
bounce = 2250
rebound = 6800
travel = 0.15
anti-roll = 4000
[wheel.rr.coilover]
spring-constant = 40000
bounce = 2250
rebound = 6800
travel = 0.15
anti-roll = 4000
[wheel.fl.brake]
texture = rotor_worn.png
friction = 0.83
max-pressure = 2.8e6
bias = 0.7
radius = 0.1135
area = 0.015
[wheel.fr.brake]
texture = rotor_worn.png
friction = 0.83
max-pressure = 2.8e6
bias = 0.7
radius = 0.1135
area = 0.015
[wheel.rl.brake]
texture = rotor_worn.png
friction = 0.83
max-pressure = 3.5e6
bias = 0.3
radius = 0.1135
area = 0.015
handbrake = 1.5
[wheel.rr.brake]
texture = rotor_worn.png
friction = 0.83
max-pressure = 3.5e6
bias = 0.3
radius = 0.1135
area = 0.015
handbrake = 1.5
[wheel.fl.tire]
size = 195, 50, 15
type = &tire/touring
[wheel.fr.tire]
size = 195, 50, 15
type = &tire/touring
[wheel.rl.tire]
size = 195, 50, 15
type = &tire/touring
[wheel.rr.tire]
size = 195, 50, 15
type = &tire/touring
[wheel.fl.hinge]
wheel = -0.71, 1.34, -0.49
chassis = 0.66, 1.34, -0.16
[wheel.fr.hinge]
wheel = 0.71, 1.34, -0.49
chassis = -0.66, 1.34, -0.16
[wheel.rl.hinge]
wheel = -0.71, -1.21, -0.49
chassis = 0.66, -1.21, -0.16
[wheel.rr.hinge]
wheel = 0.71, -1.21, -0.49
chassis = -0.66, -1.21, -0.16
[wheel.fl]
position = -0.71, 1.34, -0.49
camber = -1.33
caster = 6.12
toe = 0.5
ackermann = 8.86 # 50% ackermann
steering = 45
[wheel.fr]
position = 0.71, 1.34, -0.49
camber = 1.33
caster = 6.12
toe = -0.5
ackermann = -8.86
steering = 45
[wheel.rl]
position = -0.71, -1.21, -0.49
camber = -0.45
caster = 0.28
toe = 0.0
[wheel.rr]
position = 0.71, -1.21, -0.49
camber = 0.45
caster = 0.28
toe = 0.0
[steering]
position = -0.37, 0.44, 0.09
rotation = 87.5, 0.0, 0.0
max-angle = 320
[driver]
position = 0.0, 0.023, 0.4
mass = 80.0
# these are used to calculate the weight distribution and balance
[particle-00]
mass = 160.0
position = 0.6, 1.34,-0.4
[particle-01]
mass = 160.0
position = -0.6, 1.34, -0.4
[particle-02]
mass = 250.0
position = 0.6, -1.2, -0.4
[particle-03]
mass = 250.0
position = -0.6, -1.2, -0.4
a question, after some navigation into code I noticed that the force of the spring depends by the displacement, but the displacement, how is calculed depending by the mass?
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03-19-2012, 04:19 AM,
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ghiboz
Junior Member
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Posts: 44
Threads: 14
Joined: Jun 2008
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thanks!
i've solved the problem, or better, found the cause:
Code: //original VDrift code in game.cpp:
...
timestep(1/90.0),
...
//game.h
float TickPeriod() const {return timestep;}
// my code modified in game.cpp:
...
timestep(1/160.0),
...
//game.h
float TickPeriod() const {return 1/90.0;}
i've putted all to /160 and is ok... but why this thing? ok, is not a right thing change the 2 frequencies, but I don't know why only the load is change...
thanks again
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