02-23-2012, 01:21 PM,
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berzingue
Member
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Posts: 103
Threads: 13
Joined: Aug 2010
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No more success with 2.62.
It says it will be fixed after this version. So, maybe we'll try later ?
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02-24-2012, 08:59 AM,
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berzingue
Member
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Posts: 103
Threads: 13
Joined: Aug 2010
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Here are news things to download !
An update of KF1-T :
http://dl.free.fr/q2zZ6yyaQ
A new kart, KF1-K :
http://dl.free.fr/o03x9tC7S
An update of Wackersdorf :
http://dl.free.fr/eQySQAjks
And a new track, La Conca :
http://dl.free.fr/ik4ZlZk1F
Enjoy !
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02-26-2012, 12:45 PM,
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vdriftfan
Junior Member
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Posts: 49
Threads: 7
Joined: Feb 2012
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The carts are crazy fun. Thanks for the upload.
Also can we add a truck to the game? So we can test the physics engine with all possible ground vehicles. Motorcycles won't work in the engine right? Isn't it possible to simulate the driver over it keeping it balanced?
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02-26-2012, 03:40 PM,
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berzingue
Member
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Posts: 103
Threads: 13
Joined: Aug 2010
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You're welcome, Vdriftfan !
Before modelise others tracks or vehicles, I would like to be sure we can race with 34 karts with nice AI.
If we can't do it, then I'll modelise rally stages or hillclimbs roads !
Race against clock can be fun, too.
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02-26-2012, 05:34 PM,
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vdriftfan
Junior Member
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Posts: 49
Threads: 7
Joined: Feb 2012
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I love rally stages. High speed, tight tracks, lots of danger. In my car I'll never be able to do that so thank god for video games.
The problem with lots of AI cars is that we have to color manually each car. Is it possible to make an algorithm that will assign random colors to a specified number of cars? The color wheel gives possibility for almost infinite colors.
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03-09-2012, 11:27 AM,
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berzingue
Member
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Posts: 103
Threads: 13
Joined: Aug 2010
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Yes, I create track roads from splines.
Sure, we can edit and optimise mesh-polycount ! There are nice tools on 3dsmax to do it.
How goes progress about AI opponents ?
I'd like to see how it will work before modeling other tracks.
Today, I'd like to work on day/light transition :
I'd like to work on skies colors, sun light & position,and building lights during morning, day, dusk, night.
I suggest to do it like GTA games :
A day makes 24 minutes. 1 hour = 1 minute = 1 second.
Is there aleady a WIP about day/light transition on Vdrift ?
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03-10-2012, 03:44 AM,
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NaN
Posting Freak
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Posts: 2,024
Threads: 120
Joined: Jan 2010
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The track editor support semiautomatic road tracing based on the mesh. -> Select start vertices and press autotrace key. Roll back and correct manually if required. The road meshes might be a bit too dense for the roads. They should be good enough with half or third number of segments.
Ideally one would have an extra ai road mesh(quads loop) in the blend. I think I could actually add some simple roads export/import to the blender plugin.
See the curve here:
[/img]
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03-10-2012, 03:50 AM,
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NaN
Posting Freak
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Posts: 2,024
Threads: 120
Joined: Jan 2010
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The GUI code is progressing slowly. After a few hack attempts with the current system I decided to rewrite the complete GUI logic. It is mostly functional now is much more scriptable and will support keyboard/gamepad navigation. I'll create a wiki page to document the details.
Controls editing, update manager and a few other small things are broken atm. I'll see how far I can get it over the weekend.
Here a pic. Please ignore the looks, focus is on functionality atm:
Any ideas where to put the track preview image? I am kinda out of space on the SingleRace guipage, lol.
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03-10-2012, 06:46 AM,
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berzingue
Member
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Posts: 103
Threads: 13
Joined: Aug 2010
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Can you send me the link to the very last version of track editor ? Actually the version I have makes crash my computer with blue screen, before make it restart !
The car choice is nice ! I like it.
About track choice, here is my suggestion :
-> when you chose a track, landscape behind car changes.
Imagine we select "Sauber F1" and "Sepang Track", well it could give this :
[img] [/img]
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03-10-2012, 12:52 PM,
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vdriftfan
Junior Member
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Posts: 49
Threads: 7
Joined: Feb 2012
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Berzinque's image is great.
@Nan: Why load the track at all? Why not just load the car and in the background put a screenshot from the track at road level. Overlay the car's undershadow on the screenshot to create the illusion that the car is actually on the track. Also the screenshot should contain the track's shape on the upper right side of the screen?
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