Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Karting KF1
02-10-2012, 10:00 AM,
#46
 
There have been some changes to gui config(there will be some more) thus a new build. Just overwrite the old vdrift directory and pull latest data.

https://sourceforge.net/projects/vdrift/...%20builds/
Reply
02-10-2012, 05:02 PM,
#47
 
Nice ! that's fun to race on Wackersdorf, see track plan, try to make track record...

You should learn clean overtakes to AI ! they are really agressive !!

Actually I modelise Varennes-sur-Allier Kart track. There is about 30% complete. Mabe I should create a blg or a dev diary to show progression...
Reply
02-11-2012, 09:17 AM,
#48
 
berzingue Wrote:You should learn clean overtakes to AI ! they are really agressive !!

I agree, these AIs always send me out of the road !!
Reply
02-17-2012, 03:15 PM,
#49
 
@berzingue new build is available. Try to play with the lookat vector of the camera. Do we want field of view be a camera parameter, there is already a global setting(normal, wide, extra wide)?
Reply
02-18-2012, 01:42 PM,
#50
 
Perhaps make it an optional per-camera override of the global setting?
Reply
02-20-2012, 07:32 PM,
#51
 
oops, with new version, all cars are invisible in car choice menu...
Reply
02-20-2012, 07:54 PM,
#52
 
Check\post My Documents\My Games\VDrift\log.txt, try with shaders disabled.
Reply
02-21-2012, 05:16 AM,
#53
 
Here is message in log.txt for each car :

INFO: Loaded fonts successfully
INFO: Loaded GUI successfully
ERROR: Couldn't load spinning car: GTV6
ERROR: Loading log: GTV6.car.camera.view-position not found.
unable to load cameras

I've tried last modifications with an old car.
Shaders works good...
Reply
02-21-2012, 11:00 AM,
#54
 
Quote:ERROR: Loading log: GTV6.car.camera.view-position not found.
Means you are running the old build. Get vdrift-2012-02-17.exe.
Reply
02-21-2012, 05:11 PM,
#55
 
oh, yes, sorry. So...

It works !!!

I love the "look at" option.
It can be interesting to have progressive camera rotation, to make quick look on left, on right, on back !

For me, field of view in global settings works good.
"normal" setup is interesting, "wide" is perfect, "extra-wide" seems too much....

btw, Kart must have less understeer in corners,

can we try to animate driver-arms? make it turn with steering wheel ?
I don't really know the way to do it : for exemple, I can make any driver animations with 3dsmax ,and save it as .fbx, maybe this file works with blender...
Reply
02-22-2012, 05:30 AM,
#56
 
I still cannot commit with turtoise (I'm registered on sourceforge, but I still not have my confirmation mail with password...)

So here is the link to KF1-T.car, with new cameras positions :

http://dl.free.fr/u3Sw4vnvQ

Can you put "look-at" option to camera 0? I would like to reproduce this view :

[Image: onboardcam.jpg]
Reply
02-22-2012, 02:41 PM,
#57
 
Quote:I'm registered on sourceforge, but I still not have my confirmation mail
It shouldn't take longer than a few hours. Maybe spam filtered?

Quote:can we try to animate driver-arms? make it turn with steering wheel ?
I don't really know the way to do it : for exemple, I can make any driver animations with 3dsmax ,and save it as .fbx, maybe this file works with blender...
Simple frame based animation should be easy to implement. Try to import fbx into blender. Upload fbx and blend.

Quote:Can you put "look-at" option to camera 0? I would like to reproduce this view :
You can add lookat to each camera, it is an optional parameter.
Reply
02-22-2012, 02:45 PM,
#58
 
The look around idea is good, something like look left, right, back.
Reply
02-23-2012, 07:12 AM,
#59
 
Ok, I've edited "look at" on camera 0 : here is link :

http://dl.free.fr/noW2e76vl

About driver arms animations,

With 3dsmax, I can save animations as .dae and .fbx format. But :
- When I import .dae in blender, program crashes,
- there is no possibility to import .fbx in blender.

So, I don't know...maybe I should learn to rig and animate a mesh with blender...
Reply
02-23-2012, 09:25 AM,
#60
 
Does it also crash with blender 2.62? I think there has been some work on collada support by Second Life guys.
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)