Great this was it. I get around 3 ms now, so half of that before. Thanks.
Should I also update to latest bullet from svn ? (this here is 2.76) and switch to dynamic bvt broadphase like in here:
http://vdrift.net/Forum/viewtopic.php?t=...c&start=15
Current profiling:
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Profiling: Root (total running time: 1.874 ms) ---
0 -- stepSimulation (99.95 %) :: 1.873 ms / frame (1 calls)
Unaccounted: (0.053 %) :: 0.001 ms
...
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...
Profiling: stepSimulation (total running time: 1.873 ms) ---
...
0 -- synchronizeMotionStates (0.11 %) :: 0.002 ms / frame (2 calls)
...
1 -- internalSingleStepSimulation (96.64 %) :: 1.810 ms / frame (2 calls)
...
Unaccounted: (3.257 %) :: 0.061 ms
......
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Profiling: internalSingleStepSimulation (total running time: 1.810 ms) ---
......
0 -- updateActivationState (0.00 %) :: 0.000 ms / frame (2 calls)
......
1 -- updateActions (50.99 %) :: 0.923 ms / frame (2 calls)
......
2 -- integrateTransforms (0.17 %) :: 0.003 ms / frame (2 calls)
......
3 -- solveConstraints (15.52 %) :: 0.281 ms / frame (2 calls)
......
4 -- calculateSimulationIslands (6.85 %) :: 0.124 ms / frame (2 calls)
......
5 -- performDiscreteCollisionDetection (25.75 %) :: 0.466 ms / frame (2 calls)
......
6 -- predictUnconstraintMotion (0.39 %) :: 0.007 ms / frame (2 calls)
......
Unaccounted: (0.331 %) :: 0.006 ms
.........
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.........
Profiling: solveConstraints (total running time: 0.281 ms) ---
.........
0 -- solveGroup (1.78 %) :: 0.005 ms / frame (2 calls)
.........
1 -- processIslands (33.45 %) :: 0.094 ms / frame (2 calls)
.........
2 -- islandUnionFindAndQuickSort (62.99 %) :: 0.177 ms / frame (2 calls)
.........
Unaccounted: (1.779 %) :: 0.005 ms
............
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Profiling: solveGroup (total running time: 0.005 ms) ---
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0 -- solveGroupCacheFriendlyIterations (0.00 %) :: 0.000 ms / frame (2 calls)
............
1 -- solveGroupCacheFriendlySetup (40.00 %) :: 0.002 ms / frame (2 calls)
............
Unaccounted: (60.000 %) :: 0.003 ms
.........
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.........
Profiling: performDiscreteCollisionDetection (total running time: 0.466 ms) ---
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0 -- dispatchAllCollisionPairs (87.12 %) :: 0.406 ms / frame (2 calls)
.........
1 -- calculateOverlappingPairs (0.43 %) :: 0.002 ms / frame (2 calls)
.........
2 -- updateAabbs (12.45 %) :: 0.058 ms / frame (2 calls)
.........
Unaccounted: (0.000 %) :: 0.000 ms
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