i just realized i'm not doing the misc1 textures. but i'll take a 2nd pass for those. should be easy as the first pass is where i gotta reposition things to get better uv distribution.
just make sure that i've gotten around to the misc1 textures before deleting any of the old ones (i'll need them for reference).
not 100% sure how to handle the tyrell at the moment.
maybe:
oem_wheel_front
oem_wheel_rear
it looks like your .car format will make that smooth. (as well as making the tyrell possible, for that matter)
[edit]
F1 cars will also probably present some issue. at first i was going to use their own rim and have it fit inside the mesh_gen one, because the fl cars have much different proportions than most cars.
doing things that way will mean i must make both front and rear wheel meshes despite them being similar designs. means twice as much work per car, but oh well. i still got like 16 regular cars to do.
doing it the other way might work, but the rim might not look right. didn't compare the mesh_gen functions with F1 wheels that much.
any thoughts?
[edit 2]
ok, i think i got all of them done (with misc1 textures too). so much of the work was texture chopping stuff, that it's entirely possible that i didn't size/position some of the meshes correctly. if that's the case, just tell me what needs to be fixed and i can go back over it.
|