05-14-2010, 11:47 PM,
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alex25
Senior Member
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Posts: 531
Threads: 42
Joined: Jun 2006
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joevenzon Wrote:I fixed the tire squeal sound bug in R2726. thanks joe.
--alex--
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05-31-2010, 05:30 AM,
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Noticed something with the speed effect on steering, it seems to effect the linearity not the max angle. Dropping the max-angle value in the .car file is making slides a lot more controllable for me.
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05-31-2010, 08:38 AM,
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portets
Member
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Posts: 152
Threads: 12
Joined: Apr 2009
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stan.distortion Wrote:Noticed something with the speed effect on steering, it seems to effect the linearity not the max angle. Dropping the max-angle value in the .car file is making slides a lot more controllable for me.
i notice this too. i think i started noticing it a couple of months back
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05-31-2010, 02:18 PM,
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Never noticed it to this degree before, dont see anything different in the code but the cars seem nearly impossible to slide controllably.
It had me banging my head on the wall trying to get tire params to feel right, as soon as the rear steps out it either spins or snaps the other way if the slide is caught.
Will try and hard code something into carcontrolmap_local.cpp tonight and if it works try and add an extra slider for max angle sensitivity under the speed sensitivity slider in the GUI.
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06-03-2010, 01:34 PM,
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Something I probably should have mentioned earlier with the tyre's, bullets btSoftbody would be very well suited to the job. Not dug down deep into the model yet but what I have seen so far suggests the model is sophisticated enough to take the place of the pacejka calculations.
NaN, you mentioned the bullet suspension code. Are you working on it at the mo or did you mean it's on the cards? I was planning on going back to it but would like to look into softbody tyres too.
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06-03-2010, 03:30 PM,
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NaN
Posting Freak
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Posts: 2,024
Threads: 120
Joined: Jan 2010
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I am working on the suspension, still in the experimentation phase. The idea is to use four custom constraints between car and track(world) to simulate the suspension/wheels.
I strongly suggest to grab bullet source. The demos are great to try things out:
Code: svn checkout http://bullet.googlecode.com/svn/trunk/
Softbody tires!? I don't share your optimism towards btSoftBody. But I'd love to be taught otherwise, even if it doesn't work in real-time.
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06-10-2010, 09:04 AM,
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NaN
Posting Freak
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Posts: 2,024
Threads: 120
Joined: Jan 2010
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I checked in normal force dependent rolling resistance code(r2788).
Our rolling resistance model approximates tire rolling resistance by a quadratic function(rolling-resistance = 1.3e-2, 6.5e-6):
Real world rolling resistance depends on tire temperature due to heat generated by rolling resistance(tire/surface deformation):
We are somewhat off, but i think it's OK.
Due to this changes the rolling resistance factor(coefficient) of some tracks might need adjustments in surfaces.txt(or objects/list.txt). I've also interpreted/implemented rolling drag as viscous wheel drag(sand, mud and stuff) proportional to wheel velocity.
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