12-18-2007, 10:12 AM,
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bugsyv
Junior Member
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Posts: 46
Threads: 6
Joined: May 2007
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Messed up gloss on my windows box...
Hi, I'm running on a laptop with an NVIDIA Quadro FX Go 1400.
Card supports: drawbuf4 auxbuf4 antialiasing anisotropy16 cubemapping shaders multitexturing16 texture_rectangle depth_texture shadow
Card does not support: frame_buffer_objects.
Status: Using GLEW 1.4.0
Now when using a car without gloss, it defaults to all flat in stead of all shiny. With GTR, I see some shading differences on the car, but its still flat and looking through the windshield, it looks like I am a 5-pack-a-day smoker and I haven't washed the car in a year.
I was going to look in to this, but I am a novice with shaders and don't really know how to debug them. Is this even a shader problem? Perhaps the gloss map is being used as an alpha channel instead? I have the latest code and data revs ( 1892 and 135 respectively ). Any pointers are appreciated.
Update: I thought it might have had something to do with display settings, but I turned just about everything on and up with the same results.
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12-19-2007, 11:34 AM,
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bugsyv
Junior Member
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Posts: 46
Threads: 6
Joined: May 2007
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Sure...
Hopefully you can see the issue through the jpg encoding.
By the way, there seems to be some problem with the configuration of the gallery. Clicking on the preview images to get full-sized images isn't working. Its generating urls like this:
http://vdrift.net/mediagallery/mediaobje..._shot1.jpg
when they should be like this:
http://vdrift.net/Gallery/mediaobjects/o..._shot1.jpg
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12-20-2007, 08:43 AM,
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bugsyv
Junior Member
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Posts: 46
Threads: 6
Joined: May 2007
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No problem with that either... I can't believe I ignored this error earlier:
Console:
Code: Found config file C:\Documents and Settings\bugsyv/.vdrift/controls.
Found config file C:\Documents and Settings\bugsyv/.vdrift/VDrift.config.
Version of game: development-full
Skin name not found in config file...
stdout.txt
Code: Directory data/skins/SConscript/menus does not exist! Skin SConscript not loaded.
Warning: option-47 is missing its default value. Assuming "".
Run with -verbose for troubleshooting.
Run with -nosound to disable sound.
Run with -benchmark to play a replay and output benchmark data.
0 joystick(s) found:
Extension not supported: GL_EXT_framebuffer_object
90
stderr.txt
Code: Card supports: drawbuf4 auxbuf4 antialiasing anisotropy16 cubemapping shaders multitexturing16 texture_rectangle depth_texture shadow
Card does not support: framebuffer_objects
Status: Using GLEW 1.4.0
Fragment shaders enabled
Loaded shader package simple
Loaded shader package full
Loaded shader package full-noshadow
----- Start Shader Log for blurpass -----
Fragment info
-------------
(1) : error C0104: Unknown pre-processor directive #extension
----- End Shader Log for blurpass -----
Loaded shader package blurpass
Obtained audio device:
Frequency: 44100
Format: 32784
Bits per sample: 16
Channels: 2
Silence: 0
Samples: 512
Size: 2048
Car Z06 has no gloss map for its glass; using a default contant shiny/reflective texture
Car Z06 has no gloss map; using a default contant shiny/reflective texture
Car Z06 has no gloss map; using a default contant shiny/reflective texture
Car Z06 has no gloss map; using a default contant shiny/reflective texture
Car Z06 has no gloss map for its glass; using a default contant shiny/reflective texture
Car Z06 has no gloss map; using a default contant shiny/reflective texture
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12-20-2007, 09:31 AM,
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bugsyv
Junior Member
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Posts: 46
Threads: 6
Joined: May 2007
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Neat. Updating my graphics card driver helped a lot. That fragment shader error went away, and now I can actually see the motion blur, and shadows, and very nice specular highlites on the cars, but I still don't see the nifty reflected environment like I have seen in some screen shots. Should I with my hardware?
... but I still can't see out of the mustang... is it that way intentionally?
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12-21-2007, 09:07 AM,
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bugsyv
Junior Member
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Posts: 46
Threads: 6
Joined: May 2007
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:/ the latest revision I see is 1893, some mac changes by abs1nth. The last change I see from you ( under trunk ) is 1891. Am I doing something wrong?
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12-26-2007, 10:29 AM,
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bugsyv
Junior Member
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Posts: 46
Threads: 6
Joined: May 2007
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Hi Joe,
Thanks for that. The new code reports "multitexture16(4)" so I am assuming that means I have four fully-featured texture units.
Don't worry about looking in to the problem further... since this has only been reported by me, I think it would be something good to look in to and learn a little more about the application (and the technology) as I find time. I will run any solution I may find by you before check in.
Right now I am more concerned with trying to prevent my CPU from being eternally throttled to 604MHz ( or less! )
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