There's no dedicated server yet. Multiplayer is still in early development, you can do multiplayer at the moment with 2 persons, just 1 connecting to the others IP.
There is some code that has been written towards this end by Nigo, whom I just gave SVN commit access. He's interested in using the Enet library to improve VDrift's networking backend.
What really needs to get some attention though is the multiplayer code. First off there's no physical interaction between cars on the road in the current setup. I suppose there might be some more motivation to fix this if the net games didn't just disconnect...
I guess multiplayer has very far to go. I figure tho (unless this game is different) if the dedicated server runs the latest code, then the players can log in and get a feel for the newest stuff. I think you can get much more press and many more players if you have dedicated server code done first, then do the fine tuning later. Just a thought tho, I suck at network coding (do they still use sockets?)
thanks for the SVN access thelusiv, I'll try it later
for now I stay in touch, if someone want to do something on the multiplayer layer :wink:
I might get too busy from the middle of May...
I think for this release, we'll focus on fixing the bigger underlying problems that are affecting the whole game including multiplayer, like try to get better collisions working, fix our data issues, and things like that. 8) Multiplayer has not been forgotten though, and will be fixed soon enough...