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My first crazy car, I present you the "Tri-Car"
08-28-2006, 02:02 PM,
#1
My first crazy car, I present you the "Tri-Car"
I will make my first "crazy" model, I will model 3-in-one, the front of GT 500, the back of 65' Mustang and some body parts of the Camaro SS, currently I am working on my concepts and sketches. But some inspiration could be useful too, give me some suggestions.

First Update:
[Image: renderbumplp8.jpg]

Second Update:
[Image: rendercargp2.jpg]

Go down for lastest Updates

Colours:

Black
*image removed*

Blue
*image removed*

Red & Orange
*image removed*

Yellow
*image removed*

Original Thread: http://forums.facepunchstudios.com/showt...p?t=195023 (Updated more often)
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08-28-2006, 03:27 PM,
#2
 
More Colours! Just Choose.

Super Black:
*image removed*

Crazy Pink:
*image removed*

Light Green:
*image removed*

Brand New Colour:

Mix Silver-White
*image removed*
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08-28-2006, 04:59 PM,
#3
 
Playing a bit with the colours.

*image removed*
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08-28-2006, 05:31 PM,
#4
 
Nice model, it looks like it's becoming somewhat complex...don't get too crazy with the details or it will be slower than the other cars in the game. Try to keep it under 4000 triangles if you can (don't forget, if you work in quads, the number of faces will double when you convert to triangles!)...A good number is about 3500 or so, including glass, interior, etc. If you have to go over that's OK, but don't go too far over. Smile
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08-29-2006, 02:40 AM,
#5
 
Yeah the model looks pretty good, I only spot 2 *mistakes*
1 in the middle bottom of the bumper and 1 a little to the left from that.
How many polies are you at now?
Anyway keep up the good work.

Dick
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08-29-2006, 07:16 AM,
#6
 
Usually car racing games have 20k tri's, even GTA(which can have more than 50cars in the screen at the same time have 10k each), but first I will make it with some details and stuff to see if it lags, if it does I will reduce it.

New Renders:

Front:
[Image: carfrontrv0.jpg]

Back:
[Image: carbackda1.jpg]

Perspective:
[Image: carperspnw0.jpg]
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08-29-2006, 10:28 AM,
#7
 
Sure, you might as well try something in the 10-20k range and see how it performs. It should be fine, although it might give a slightly lower framerate for those with older computers.
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08-29-2006, 12:39 PM,
#8
 
The older computers/video cards are what I'm worried about with the poly count...but I guess if your card is too slow for the car then use other cars Smile Ideally, if we had lots more car models with more details then we could have high-detail models and low-detail models.
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08-29-2006, 05:52 PM,
#9
 
Updated!! Added a back:

Cool Render:

[Image: carlistdp3.jpg]
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08-30-2006, 02:12 PM,
#10
 
I decided that I will post the UV Map to public, if you want a render PM me.

0.1v BETA(Preview & Explanation):

[Image: bodypart2is4.jpg]

*Trash is random stuff, under the car and stuff like that, paint it black or something.
*The arrows is where it connects
*This part in the renders is the black part, so go see the renders for reference.

The next release will have some more body part, the green/blue one in renders.

Download link(Higher Resolution, better quality, no explaination):

http://files.filefront.com//;5464340;;/

"The green renders":

back
[Image: carbackrw5.jpg]

Front]
[Image: carfrontuu0.jpg]
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09-01-2006, 03:35 AM,
#11
 
Looking good, keep up the work.
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