OK I started with XZ, export seems working.
Was really fast to do. Some preview:
Code:
http://imgur.com/a/TCcWq#0
Didn't try wheels yet. Hope you like it / are interested.
I got blender 2.70, latest is 2.75. Scripts are for 2.6, is that okay or do they need to be updated?
Code:
https://github.com/VDrift/blender-scripts
Currently IDK why it doesn't get colored in game, is just white.
I see some odd info in wiki, like textures need to be 512, this has 1024 and it works.
Code:
https://github.com/VDrift/vdrift/blob/master/docs/Creating_cars.md#texture-the-models
And what range for triangle count is good. Seriously not 3500 as on wiki

(that's for 1 wheel not whole car)
Code:
https://github.com/VDrift/vdrift/blob/master/docs/Creating_cars.md#body-model
I'm gonna need some help since the .car format I know is from 2010.
And I don't know how to position wheels, and hinge. BTW do the caster, toe, etc params work?
Also, what is the approach. Do I need to position model with center in center of mass? I.e. is adjusting COM only done this way?
What do you suggest? Getting a .car file closest to this, and fixing some params?
I doubt we can get all real values anyway. I tried recently for Y7 but the stuff that's nowhere to find is e.g. tire rolling resistance, drag and downforce etc.
More info on SR cars at:
Code:
http://stuntrally.tuxfamily.org/cars?id=XZ
And on this model:
Code:
https://github.com/stuntrally/blendfiles/blob/master/cars/XZ/about.txt
Code:
http://www.blendswap.com/blends/view/19869
PS. Tag buttons just input [unidentified=unidentified].