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Segmentation fault on svn 2858 - ubuntu 10.04
09-22-2010, 11:36 AM,
#16
 
This was for GLEW_EXT in texture.cpp

For GLEW_ARB here's gdb output :

Code:
ERROR: OpenGL error "invalid operation" during: 0
ERROR: OpenGL error "invalid operation" during: render finish
ERROR: OpenGL error "invalid operation" during: render finish
ERROR: OpenGL error "invalid operation" during: render finish
ERROR: OpenGL error "invalid operation" during: render finish
ERROR: OpenGL error "invalid operation" during: render finish
ERROR: OpenGL error "invalid operation" during: render finish
ERROR: OpenGL error "invalid operation" during: render finish
ERROR: OpenGL error "invalid operation" during: render finish
ERROR: OpenGL error "invalid operation" during: render finish
ERROR: OpenGL error "invalid operation" during: 0
^CProgram received signal SIGINT, Interrupt.
0xb7fe2424 in __kernel_vsyscall ()
(gdb) backtrace
#0  0xb7fe2424 in __kernel_vsyscall ()
#1  0xb7c42eab in write () from /lib/tls/i686/cmov/libc.so.6
#2  0xb7bec1c4 in _IO_file_write () from /lib/tls/i686/cmov/libc.so.6
#3  0xb7bebe4f in ?? () from /lib/tls/i686/cmov/libc.so.6
#4  0xb7bec116 in _IO_file_xsputn () from /lib/tls/i686/cmov/libc.so.6
#5  0xb7be1e0e in fwrite () from /lib/tls/i686/cmov/libc.so.6
#6  0xb7dae386 in __gnu_cxx::stdio_sync_filebuf<char, std::char_traits<char> >::xsputn(char const*, int) () from /usr/lib/libstdc++.so.6
#7  0xb7db0c32 in std::basic_ostream<char, std::char_traits<char> >& std::__ostream_insert<char, std::char_traits<char> >(std::basic_ostream<char, std::char_traits<char> >&, char const*, int) () from /usr/lib/libstdc++.so.6
#8  0xb7daeb2d in std::basic_ostream<char, std::char_traits<char> >& std::operator<< <char, std::char_traits<char>, std::allocator<char> >(std::basic_ostream<char, std::char_traits<char> >&, std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) ()
   from /usr/lib/libstdc++.so.6
#9  0x081c2698 in logging::splitterstreambuf::sync (this=0xbffff268) at include/logging.h:191
#10 0xb7dafd1f in std::ostream::flush() () from /usr/lib/libstdc++.so.6
#11 0xb7dafddd in std::basic_ostream<char, std::char_traits<char> >& std::flush<char, std::char_traits<char> >(std::basic_ostream<char, std::char_traits<char> >&) ()
   from /usr/lib/libstdc++.so.6
#12 0xb7daf13f in std::ostream::operator<<(std::ostream& (*)(std::ostream&)) ()
   from /usr/lib/libstdc++.so.6
#13 0x081c2255 in logging::logstreambuf::sync (this=0xbffff208) at include/logging.h:105
#14 0xb7dafd1f in std::ostream::flush() () from /usr/lib/libstdc++.so.6
#15 0xb7db13db in std::basic_ostream<char, std::char_traits<char> >& std::endl<char, std::char_traits<char> >(std::basic_ostream<char, std::char_traits<char> >&) ()
   from /usr/lib/libstdc++.so.6
#16 0xb7daf13f in std::ostream::operator<<(std::ostream& (*)(std::ostream&)) ()
   from /usr/lib/libstdc++.so.6
#17 0x081de06b in OPENGL_UTILITY::CheckForOpenGLErrors (activity_description=...,
    error_output=...) at src/opengl_utility.cpp:21
#18 0x0812b70b in GRAPHICS_SDLGL::BeginScene (this=0xbfff9e50, error_output=...)
    at src/graphics.cpp:356
#19 0x080f0599 in GAME::BeginDraw (this=0xbfff9964) at src/game.cpp:552
#20 0x080f0be7 in GAME::MainLoop (this=0xbfff9964) at src/game.cpp:602
#21 0x080ec635 in GAME::Start (this=0xbfff9964, args=...) at src/game.cpp:212
#22 0x081c1a0e in main (argc=2, argv=0xbffff4d4) at src/main.cpp:72
Reply
09-22-2010, 11:46 AM,
#17
 
Lets check SetupScene: http://www.pasteall.org/15776
Reply
09-22-2010, 11:56 AM,
#18
 
Code:
OpenGL error "invalid operation" during: after setup
ERROR: OpenGL error "invalid operation" during: render finish
ERROR: OpenGL error "invalid operation" during: render finish
ERROR: OpenGL error "invalid operation" during: render finish
ERROR: OpenGL error "invalid operation" during: render finish
ERROR: OpenGL error "invalid operation" during: render finish
ERROR: OpenGL error "invalid operation" during: render finish
ERROR: OpenGL error "invalid operation" during: render finish
ERROR: OpenGL error "invalid operation" during: render finish
ERROR: OpenGL error "invalid operation" during: render finish
OpenGL error "invalid operation" during: after setup
ERROR: OpenGL error "invalid operation" during: render finish
ERROR: OpenGL error "invalid operation" during: render finish
^C
Program received signal SIGINT, Interrupt.
0xb7fe2424 in __kernel_vsyscall ()
(gdb) ^CQuit
(gdb) backtrace
#0  0xb7fe2424 in __kernel_vsyscall ()
#1  0xb7e62edb in write () from /lib/tls/i686/cmov/libpthread.so.0
#2  0xb7dde61a in ?? () from /usr/lib/libstdc++.so.6
#3  0xb7d86eae in std::basic_filebuf<char, std::char_traits<char> >::_M_convert_to_external(char*, int) () from /usr/lib/libstdc++.so.6
#4  0xb7d86ff2 in std::basic_filebuf<char, std::char_traits<char> >::overflow(int) ()
   from /usr/lib/libstdc++.so.6
#5  0xb7d85dc8 in std::basic_filebuf<char, std::char_traits<char> >::sync() ()
   from /usr/lib/libstdc++.so.6
#6  0xb7dafd1f in std::ostream::flush() () from /usr/lib/libstdc++.so.6
#7  0xb7dafddd in std::basic_ostream<char, std::char_traits<char> >& std::flush<char, std::char_traits<char> >(std::basic_ostream<char, std::char_traits<char> >&) ()
   from /usr/lib/libstdc++.so.6
#8  0xb7daf13f in std::ostream::operator<<(std::ostream& (*)(std::ostream&)) ()
   from /usr/lib/libstdc++.so.6
#9  0x081c280d in logging::splitterstreambuf::sync (this=0xbffff268) at include/logging.h:192
#10 0xb7dafd1f in std::ostream::flush() () from /usr/lib/libstdc++.so.6
#11 0xb7dafddd in std::basic_ostream<char, std::char_traits<char> >& std::flush<char, std::char_traits<char> >(std::basic_ostream<char, std::char_traits<char> >&) ()
   from /usr/lib/libstdc++.so.6
#12 0xb7daf13f in std::ostream::operator<<(std::ostream& (*)(std::ostream&)) ()
   from /usr/lib/libstdc++.so.6
#13 0x081c2375 in logging::logstreambuf::sync (this=0xbffff208) at include/logging.h:105
#14 0xb7dafd1f in std::ostream::flush() () from /usr/lib/libstdc++.so.6
#15 0xb7db13db in std::basic_ostream<char, std::char_traits<char> >& std::endl<char, std::char_traits<char> >(std::basic_ostream<char, std::char_traits<char> >&) ()
   from /usr/lib/libstdc++.so.6
#16 0xb7daf13f in std::ostream::operator<<(std::ostream& (*)(std::ostream&)) ()
   from /usr/lib/libstdc++.so.6
#17 0x081de18b in OPENGL_UTILITY::CheckForOpenGLErrors (activity_description=...,
    error_output=...) at src/opengl_utility.cpp:21
#18 0x08133b0c in GRAPHICS_SDLGL::Render (this=0xbfff9e50, input=0xbfffa3f8, output=...,
    error_output=...) at src/graphics.cpp:1523
#19 0x08132ba3 in GRAPHICS_SDLGL::RenderDrawlists (this=0xbfff9e50, dynamic_drawlist=...,
    static_drawlist=..., extra_textures=..., render_scene=..., render_output=...,
    error_output=...) at src/graphics.cpp:1421
#20 0x081325e5 in GRAPHICS_SDLGL::DrawScene (this=0xbfff9e50, error_output=...)
---Type <return> to continue, or q <return> to quit---
    at src/graphics.cpp:1366
#21 0x080f0964 in GAME::BeginDraw (this=0xbfff9964) at src/game.cpp:575
#22 0x080f0be7 in GAME::MainLoop (this=0xbfff9964) at src/game.cpp:602
#23 0x080ec635 in GAME::Start (this=0xbfff9964, args=...) at src/game.cpp:212
#24 0x081c1b2e in main (argc=2, argv=0xbffff4d4) at src/main.cpp:72
Reply
09-22-2010, 12:38 PM,
#19
 
It happens during shadow camera setup graphics.cpp line 804-820. Do you mind to insert opengl error checks there to see which gl call is causing problems.

You could also try to comment out the shadow camera setup loop. Shadows need shaders anyway.
Reply
09-22-2010, 05:42 PM,
#20
 
Thanks for help NaN.

After commenting out camera setup loop game is working (very slow with a lot of ERROR: OpenGL error "invalid operation" during: render finish).

I don't have time to go further now, but as soon as possible I'll insert some opengl error checks, I think I understand how it works.
Reply
09-23-2010, 04:16 PM,
#21
 
Code:
// create cameras for shadow passes
    std::vector <std::string> shadow_names;
    shadow_names.push_back("near");
    shadow_names.push_back("medium");
    shadow_names.push_back("far");
    OPENGL_UTILITY::CheckForOpenGLErrors("7", std::cerr);
    for (int i = 0; i < 3; i++)
    {
        float shadow_radius = (1<<i)*closeshadow+(i)*20.0; //5,30,60
        OPENGL_UTILITY::CheckForOpenGLErrors("8", std::cerr);
        MATHVECTOR <float, 3> shadowbox(1,1,1);
        OPENGL_UTILITY::CheckForOpenGLErrors("9", std::cerr);
        shadowbox = shadowbox * (shadow_radius*sqrt(2.0));
        OPENGL_UTILITY::CheckForOpenGLErrors("10", std::cerr);
        MATHVECTOR <float, 3> shadowoffset(0,0,-1);
        OPENGL_UTILITY::CheckForOpenGLErrors("11", std::cerr);
        shadowoffset = shadowoffset * shadow_radius;
        OPENGL_UTILITY::CheckForOpenGLErrors("12", std::cerr);
        (-cam_rotation).RotateVector(shadowoffset);
        OPENGL_UTILITY::CheckForOpenGLErrors("13", std::cerr);
        shadowbox[2] += 60.0;
        OPENGL_UTILITY::CheckForOpenGLErrors("14", std::cerr);
        GRAPHICS_CAMERA & cam = cameras["shadows_"+shadow_names[i]];
        OPENGL_UTILITY::CheckForOpenGLErrors("15", std::cerr);
        cam = cameras["default"];
        cam.orthomode = true;
        cam.orthomin = -shadowbox;
        cam.orthomax = shadowbox;
        cam.pos = cam.pos + shadowoffset;
        cam.orient = lightdirection;
        OPENGL_UTILITY::CheckForOpenGLErrors("16", std::cerr);
        // go through and extract the clip matrix, storing it in a texture matrix
        renderscene.SetOrtho(cam.orthomin, cam.orthomax);
        renderscene.SetCameraInfo(cam.pos, cam.orient, cam.fov, cam.view_distance, cam.w, cam.h, false);
        float mv[16], mp[16], clipmat[16];
        glGetFloatv( GL_PROJECTION_MATRIX, mp );
        glGetFloatv( GL_MODELVIEW_MATRIX, mv );
        glMatrixMode( GL_TEXTURE );
        glPushMatrix();
        glLoadIdentity();
        glTranslatef (0.5, 0.5, 0.5);
        glScalef (0.5, 0.5, 0.5);
        glMultMatrixf(mp);
        glMultMatrixf(mv);
        glGetFloatv(GL_TEXTURE_MATRIX, clipmat);
        glPopMatrix();
        glMatrixMode( GL_MODELVIEW );
        glActiveTexture(GL_TEXTURE4+i);
        glMatrixMode( GL_TEXTURE );
        glLoadMatrixf(clipmat);
        glMatrixMode( GL_MODELVIEW );
        glActiveTexture(GL_TEXTURE0);
        }
    OPENGL_UTILITY::CheckForOpenGLErrors("after setup", std::cerr);
}

Here's where I inserted some opengl errors checks, and here's output :

OpenGL error "invalid operation" during: 8
OpenGL error "invalid operation" during: 8
OpenGL error "invalid operation" during: after setup
ERROR: OpenGL error "invalid operation" during: render finish
ERROR: OpenGL error "invalid operation" during: render finish
ERROR: OpenGL error "invalid operation" during: render finish
ERROR: OpenGL error "invalid operation" during: render finish
ERROR: OpenGL error "invalid operation" during: render finish
ERROR: OpenGL error "invalid operation" during: render finish
ERROR: OpenGL error "invalid operation" during: render finish
ERROR: OpenGL error "invalid operation" during: render finish
ERROR: OpenGL error "invalid operation" during: render finish
OpenGL error "invalid operation" during: 8
OpenGL error "invalid operation" during: 8
OpenGL error "invalid operation" during: after setup
...

I hope this can help.
Reply
09-24-2010, 07:37 AM,
#22
 
The interesting part is:
Code:
glGetFloatv( GL_PROJECTION_MATRIX, mp );
      glGetFloatv( GL_MODELVIEW_MATRIX, mv );
      glMatrixMode( GL_TEXTURE );
      glPushMatrix();
      glLoadIdentity();
      glTranslatef (0.5, 0.5, 0.5);
      glScalef (0.5, 0.5, 0.5);
      glMultMatrixf(mp);
      glMultMatrixf(mv);
      glGetFloatv(GL_TEXTURE_MATRIX, clipmat);
      glPopMatrix();
      glMatrixMode( GL_MODELVIEW );
      glActiveTexture(GL_TEXTURE4+i);
      glMatrixMode( GL_TEXTURE );
      glLoadMatrixf(clipmat);
      glMatrixMode( GL_MODELVIEW );
      glActiveTexture(GL_TEXTURE0);
I could be that we are trying to access texture units beyond GL_MAX_TEXTURE_UNITS. Can you post your glxinfo.
Reply
09-24-2010, 09:39 PM,
#23
 
NaN Wrote:It could be that we are trying to access texture units beyond GL_MAX_TEXTURE_UNITS.

Good call! That's got to be it. There's no reason to be doing the shadow set up with shaders off, so I added code to not do that bit in R2862. See if that fixes it for you.
Reply
09-25-2010, 08:24 AM,
#24
 
My glxinfo :

name of display: :0.0
display: :0 screen: 0
direct rendering: Yes
server glx vendor string: NVIDIA Corporation
server glx version string: 1.4
server glx extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,
GLX_EXT_texture_from_pixmap
client glx vendor string: NVIDIA Corporation
client glx version string: 1.4
client glx extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info,
GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync,
GLX_NV_swap_group, GLX_NV_video_out, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
GLX_SGI_swap_control, GLX_NV_float_buffer, GLX_ARB_fbconfig_float,
GLX_EXT_fbconfig_packed_float, GLX_EXT_texture_from_pixmap
GLX version: 1.3
GLX extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,
GLX_EXT_texture_from_pixmap, GLX_ARB_get_proc_address
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce4 MX 440 with AGP8X/AGP/SSE2
OpenGL version string: 1.5.8 NVIDIA 96.43.18
OpenGL extensions:
GL_ARB_imaging, GL_ARB_multitexture, GL_ARB_pixel_buffer_object,
GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shader_objects,
GL_ARB_shading_language_100, GL_ARB_texture_compression,
GL_ARB_texture_cube_map, GL_ARB_texture_env_add,
GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3,
GL_ARB_texture_mirrored_repeat, GL_ARB_texture_rectangle,
GL_ARB_transpose_matrix, GL_ARB_vertex_buffer_object,
GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_window_pos,
GL_S3_s3tc, GL_EXT_texture_env_add, GL_EXT_abgr, GL_EXT_bgra,
GL_EXT_blend_color, GL_EXT_blend_minmax, GL_EXT_blend_subtract,
GL_EXT_clip_volume_hint, GL_EXT_compiled_vertex_array, GL_EXT_Cg_shader,
GL_EXT_draw_range_elements, GL_EXT_fog_coord,
GL_EXT_gpu_program_parameters, GL_EXT_multi_draw_arrays,
GL_EXT_packed_pixels, GL_EXT_paletted_texture, GL_EXT_pixel_buffer_object,
GL_EXT_point_parameters, GL_EXT_rescale_normal, GL_EXT_secondary_color,
GL_EXT_separate_specular_color, GL_EXT_shared_texture_palette,
GL_EXT_stencil_wrap, GL_EXT_texture_compression_s3tc,
GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp,
GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod,
GL_EXT_texture_lod_bias, GL_EXT_texture_object, GL_EXT_vertex_array,
GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat,
GL_KTX_buffer_region, GL_NV_blend_square, GL_NV_fence,
GL_NV_fog_distance, GL_NV_light_max_exponent, GL_NV_packed_depth_stencil,
GL_NV_pixel_data_range, GL_NV_point_sprite, GL_NV_register_combiners,
GL_NV_texgen_reflection, GL_NV_texture_env_combine4,
GL_NV_texture_rectangle, GL_NV_vertex_array_range,
GL_NV_vertex_array_range2, GL_NV_vertex_program, GL_NV_vertex_program1_1,
GL_SGIS_generate_mipmap, GL_SGIS_multitexture, GL_SGIS_texture_lod,
GL_SUN_slice_accum

48 GLX Visuals
visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav
id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat
----------------------------------------------------------------------
0x21 24 tc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 0 0 None
0x22 24 dc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 0 0 None
0x24 24 tc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 0 0 None
0x25 24 tc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 0 0 None
0x26 24 tc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 0 0 None
0x27 24 tc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 0 0 None
0x28 24 tc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 0 0 None
0x29 24 tc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 0 0 None
0x2a 24 tc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 0 0 None
0x2b 24 tc 0 32 0 r y . 8 8 8 0 4 16 0 16 16 16 16 0 0 None
0x2c 24 tc 0 32 0 r y . 8 8 8 8 4 16 0 16 16 16 16 0 0 None
0x2d 24 tc 0 32 0 r . . 8 8 8 0 4 16 0 16 16 16 16 0 0 None
0x2e 24 tc 0 32 0 r . . 8 8 8 8 4 16 0 16 16 16 16 0 0 None
0x2f 24 tc 0 32 0 r y . 8 8 8 0 4 0 0 16 16 16 16 0 0 None
0x30 24 tc 0 32 0 r y . 8 8 8 8 4 0 0 16 16 16 16 0 0 None
0x31 24 tc 0 32 0 r . . 8 8 8 0 4 0 0 16 16 16 16 0 0 None
0x32 24 tc 0 32 0 r . . 8 8 8 8 4 0 0 16 16 16 16 0 0 None
0x33 24 dc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 0 0 None
0x34 24 dc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 0 0 None
0x35 24 dc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 0 0 None
0x36 24 dc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 0 0 None
0x37 24 dc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 0 0 None
0x38 24 dc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 0 0 None
0x39 24 dc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 0 0 None
0x3a 24 dc 0 32 0 r y . 8 8 8 0 4 16 0 16 16 16 16 0 0 None
0x3b 24 dc 0 32 0 r y . 8 8 8 8 4 16 0 16 16 16 16 0 0 None
0x3c 24 dc 0 32 0 r . . 8 8 8 0 4 16 0 16 16 16 16 0 0 None
0x3d 24 dc 0 32 0 r . . 8 8 8 8 4 16 0 16 16 16 16 0 0 None
0x3e 24 dc 0 32 0 r y . 8 8 8 0 4 0 0 16 16 16 16 0 0 None
0x3f 24 dc 0 32 0 r y . 8 8 8 8 4 0 0 16 16 16 16 0 0 None
0x40 24 dc 0 32 0 r . . 8 8 8 0 4 0 0 16 16 16 16 0 0 None
0x41 24 dc 0 32 0 r . . 8 8 8 8 4 0 0 16 16 16 16 0 0 None
0x23 32 tc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 0 0 None
0x42 32 tc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 0 0 None
0x43 32 tc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 0 0 None
0x44 32 tc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 0 0 None
0x45 32 tc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 0 0 None
0x46 32 tc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 0 0 None
0x47 32 tc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 0 0 None
0x48 32 tc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 0 0 None
0x49 32 tc 0 32 0 r y . 8 8 8 0 4 16 0 16 16 16 16 0 0 None
0x4a 32 tc 0 32 0 r y . 8 8 8 8 4 16 0 16 16 16 16 0 0 None
0x4b 32 tc 0 32 0 r . . 8 8 8 0 4 16 0 16 16 16 16 0 0 None
0x4c 32 tc 0 32 0 r . . 8 8 8 8 4 16 0 16 16 16 16 0 0 None
0x4d 32 tc 0 32 0 r y . 8 8 8 0 4 0 0 16 16 16 16 0 0 None
0x4e 32 tc 0 32 0 r y . 8 8 8 8 4 0 0 16 16 16 16 0 0 None
0x4f 32 tc 0 32 0 r . . 8 8 8 0 4 0 0 16 16 16 16 0 0 None
0x50 32 tc 0 32 0 r . . 8 8 8 8 4 0 0 16 16 16 16 0 0 None

55 GLXFBConfigs:
visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav
id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat
----------------------------------------------------------------------
0x51 0 tc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 0 0 None
0x52 0 dc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 0 0 None
0x53 0 tc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 0 0 None
0x54 0 dc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 0 0 None
0x55 0 tc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 0 0 None
0x56 0 dc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 0 0 None
0x57 0 tc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 0 0 None
0x58 0 dc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 0 0 None
0x59 0 tc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 0 0 None
0x5a 0 dc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 0 0 None
0x5b 0 tc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 0 0 None
0x5c 0 dc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 0 0 None
0x5d 0 tc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 0 0 None
0x5e 0 dc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 0 0 None
0x5f 0 tc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 0 0 None
0x60 0 dc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 0 0 None
0x61 0 tc 0 32 0 r y . 8 8 8 0 4 16 0 16 16 16 16 0 0 None
0x62 0 dc 0 32 0 r y . 8 8 8 0 4 16 0 16 16 16 16 0 0 None
0x63 0 tc 0 32 0 r y . 8 8 8 8 4 16 0 16 16 16 16 0 0 None
0x64 0 dc 0 32 0 r y . 8 8 8 8 4 16 0 16 16 16 16 0 0 None
0x65 0 tc 0 32 0 r . . 8 8 8 0 4 16 0 16 16 16 16 0 0 None
0x66 0 dc 0 32 0 r . . 8 8 8 0 4 16 0 16 16 16 16 0 0 None
0x67 0 tc 0 32 0 r . . 8 8 8 8 4 16 0 16 16 16 16 0 0 None
0x68 0 dc 0 32 0 r . . 8 8 8 8 4 16 0 16 16 16 16 0 0 None
0x69 0 tc 0 32 0 r y . 8 8 8 0 4 0 0 16 16 16 16 0 0 None
0x6a 0 dc 0 32 0 r y . 8 8 8 0 4 0 0 16 16 16 16 0 0 None
0x6b 0 tc 0 32 0 r y . 8 8 8 8 4 0 0 16 16 16 16 0 0 None
0x6c 0 dc 0 32 0 r y . 8 8 8 8 4 0 0 16 16 16 16 0 0 None
0x6d 0 tc 0 32 0 r . . 8 8 8 0 4 0 0 16 16 16 16 0 0 None
0x6e 0 dc 0 32 0 r . . 8 8 8 0 4 0 0 16 16 16 16 0 0 None
0x6f 0 tc 0 32 0 r . . 8 8 8 8 4 0 0 16 16 16 16 0 0 None
0x70 0 dc 0 32 0 r . . 8 8 8 8 4 0 0 16 16 16 16 0 0 None
0x71 0 tc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 0 0 None
0x72 0 tc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 0 0 None
0x73 0 tc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 0 0 None
0x74 0 tc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 0 0 None
0x75 0 tc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 0 0 None
0x76 0 tc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 0 0 None
0x77 0 tc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 0 0 None
0x78 0 tc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 0 0 None
0x79 0 tc 0 32 0 r y . 8 8 8 0 4 16 0 16 16 16 16 0 0 None
0x7a 0 tc 0 32 0 r y . 8 8 8 8 4 16 0 16 16 16 16 0 0 None
0x7b 0 tc 0 32 0 r . . 8 8 8 0 4 16 0 16 16 16 16 0 0 None
0x7c 0 tc 0 32 0 r . . 8 8 8 8 4 16 0 16 16 16 16 0 0 None
0x7d 0 tc 0 32 0 r y . 8 8 8 0 4 0 0 16 16 16 16 0 0 None
0x7e 0 tc 0 32 0 r y . 8 8 8 8 4 0 0 16 16 16 16 0 0 None
0x7f 0 tc 0 32 0 r . . 8 8 8 0 4 0 0 16 16 16 16 0 0 None
0x80 0 tc 0 32 0 r . . 8 8 8 8 4 0 0 16 16 16 16 0 0 None
0x81 0 sg 0 16 0 r y . 5 6 5 0 4 16 0 16 16 16 16 0 0 None
0x82 0 sg 0 16 0 r . . 5 6 5 0 4 16 0 16 16 16 16 0 0 None
0x83 0 sg 0 16 0 r y . 5 6 5 0 4 0 0 16 16 16 16 0 0 None
0x84 0 sg 0 16 0 r . . 5 6 5 0 4 0 0 16 16 16 16 0 0 None
0x85 0 sg 0 0 0 r . . 0 0 0 0 4 16 0 16 16 16 16 0 0 None
0x86 0 sg 0 0 0 r . . 0 0 0 0 4 24 0 16 16 16 16 0 0 None
0x87 0 sg 0 0 0 r . . 0 0 0 0 4 24 8 16 16 16 16 0 0 None


In R2862 I have a seg fault too.
By replacing GL_EXT_framebuffer_object by GLEW_EXT_framebuffer_object in texture.cpp, game is working.

I inserted this in graphics.cpp :

Code:
// go through and extract the clip matrix, storing it in a texture matrix
            renderscene.SetOrtho(cam.orthomin, cam.orthomax);
            renderscene.SetCameraInfo(cam.pos, cam.orient, cam.fov, cam.view_distance, cam.w, cam.h, false);
            float mv[16], mp[16], clipmat[16];
            OPENGL_UTILITY::CheckForOpenGLErrors("1", std::cerr);
            glGetFloatv( GL_PROJECTION_MATRIX, mp );
            OPENGL_UTILITY::CheckForOpenGLErrors("2", std::cerr);
            glGetFloatv( GL_MODELVIEW_MATRIX, mv );
            OPENGL_UTILITY::CheckForOpenGLErrors("3", std::cerr);
            glMatrixMode( GL_TEXTURE );
            OPENGL_UTILITY::CheckForOpenGLErrors("4", std::cerr);
            glPushMatrix();
            OPENGL_UTILITY::CheckForOpenGLErrors("5", std::cerr);
            glLoadIdentity();
            OPENGL_UTILITY::CheckForOpenGLErrors("6", std::cerr);
            glTranslatef (0.5, 0.5, 0.5);
            OPENGL_UTILITY::CheckForOpenGLErrors("7", std::cerr);
            glScalef (0.5, 0.5, 0.5);
            OPENGL_UTILITY::CheckForOpenGLErrors("8", std::cerr);
            glMultMatrixf(mp);
            OPENGL_UTILITY::CheckForOpenGLErrors("9", std::cerr);    
            glMultMatrixf(mv);
            OPENGL_UTILITY::CheckForOpenGLErrors("10", std::cerr);
            glGetFloatv(GL_TEXTURE_MATRIX, clipmat);
            OPENGL_UTILITY::CheckForOpenGLErrors("11", std::cerr);
            glPopMatrix();
            OPENGL_UTILITY::CheckForOpenGLErrors("12", std::cerr);
            glMatrixMode( GL_MODELVIEW );
            OPENGL_UTILITY::CheckForOpenGLErrors("13", std::cerr);
            glActiveTexture(GL_TEXTURE4+i);
            OPENGL_UTILITY::CheckForOpenGLErrors("14", std::cerr);
            glMatrixMode( GL_TEXTURE );
            OPENGL_UTILITY::CheckForOpenGLErrors("15", std::cerr);
            glLoadMatrixf(clipmat);
            OPENGL_UTILITY::CheckForOpenGLErrors("16", std::cerr);
            glMatrixMode( GL_MODELVIEW );
            OPENGL_UTILITY::CheckForOpenGLErrors("17", std::cerr);
            glActiveTexture(GL_TEXTURE0);
            OPENGL_UTILITY::CheckForOpenGLErrors("18", std::cerr);

But the only output remains : ERROR: OpenGL error "invalid operation" during: render finish Sad
Reply
09-25-2010, 09:45 AM,
#25
 
@joe
RENDER_INPUT_SCENE::Render is using PushShadowMatrices/PopShadowMatrices I guess it needs a shadows enabled bit too.

@skankerror
Can you look for PushShadowMatrices()/PopShadowMatrices() calls and comment them out.
Reply
09-26-2010, 05:50 AM,
#26
 
PushShadowMatrices()/PopShadowMatrices() calls commented out :

No more openGL error (with GLEW_EXT and GLEW_ARB).
Original texture.cpp still causes seg fault.
Reply
09-28-2010, 11:33 PM,
#27
 
NaN Wrote:@joe
RENDER_INPUT_SCENE::Render is using PushShadowMatrices/PopShadowMatrices I guess it needs a shadows enabled bit too.

Done, R2864.
Reply


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