Hey why not finish it? It looks like a good start. Just remember, keep it simple, don't get too ambitious and you won't find yourself in over your head. Looks like a good start.
If you're starting a car from scratch I recommend using blender's Mark Sharp and Crease commands to make sharp edges. If you do it this way, it's easy to do a subsurf later to increase the poly count.
Thanks guys. Here's an update. I just need to finish the rear bumper and underside of the car and it should be good to go before texturing. The interior might be a bit tricky. Anyone have any tips for modeling it?
Hey cool, even has a creative commons license. Waht's the technicality of that? Vdrift can use it royalty free but GPL license purists like debian and such won't distribute?