I try different cars and tracks but doesn't works
bash-4.2$ vdrift
INFO: Starting VDrift: development-full, Revision: Unversioned directory, O/S: Unix
INFO: Home directory: /home/skilltik
INFO: Settings file: /home/skilltik/.vdrift/VDrift.config
INFO: Data directory: /usr/local/share/games/vdrift/data
DATA_DIR: /usr/local/share/games/vdrift/data
INFO: Temporary directory: /home/skilltik/.vdrift/tmp
INFO: Log file: /home/skilltik/.vdrift/log.txt
INFO: Disabling antialiasing
INFO: Display change was successful: 800x600x32 24z fullscreen=0
INFO: GL Renderer: Mesa DRI Intel® Sandybridge Mobile x86/MMX/SSE2
INFO: GL Vendor: Tungsten Graphics, Inc
INFO: GL Version: 2.1 Mesa 8.0.4
INFO: Initialized GLEW 1.5.7
ERROR: Graphics card or driver does not support required GL_VERSION_3_3
ERROR: Initialization of GL3 failed; that's OK, falling back to GL 1 or 2
ERROR: You don't have an NVIDIA or ATI/AMD card. This game may not run correctly or at all.
INFO: Video card information:
Vendor: Tungsten Graphics, Inc
Renderer: Mesa DRI Intel® Sandybridge Mobile x86/MMX/SSE2
Version: 2.1 Mesa 8.0.4
Maximum texture size: 8192
Maximum varying floats: 64
Using GLEW 1.5.7
INFO: Your video card doesn't support floating point textures. Disabling shaders.
INFO: Maximum anisotropy: 16
INFO: 0 joysticks found.
INFO: Loading car controls from: /home/skilltik/.vdrift/controls.config
INFO: Update status file /home/skilltik/.vdrift/updates.config will be created
INFO: Update status file /home/skilltik/.vdrift/updates.config will be created
INFO: Sound initialization information:
INFO: Obtained audio device:
Frequency: 44100
Format: 32784
Bits per sample: 16
Channels: 2
Silence: 0
Samples: 940
Size: 3760
Sound initialization successful
INFO: Loaded fonts successfully
INFO: Loaded GUI successfully
ERROR: force feedback: can not open /dev/input/event0 (Permission denied) [src/forcefeedback.cpp:179]
INFO: Loading track from path: /usr/local/share/games/vdrift/data/tracks/garage
INFO: Loaded surfaces file, 7 surfaces.
INFO: No lap sequence found. Lap timing will not be possible.
INFO: Car loading was successful: XS
INFO: Car loading was successful: 350Z
INFO: Car loading was successful: 360
INFO: Loading track from path: /usr/local/share/games/vdrift/data/tracks/rouen
INFO: Loaded surfaces file, 7 surfaces.
INFO: Track timing sectors: 2
ERROR: MODEL_JOE03: Failed to open file trailer.joe in /usr/local/share/games/vdrift/data/tracks/rouen/objects/objects.jpk
ERROR: MODEL_JOE03: Failed to open file trailer.joe in /usr/local/share/games/vdrift/data/tracks/rouen/objects/objects.jpk
ERROR: MODEL_JOE03: Failed to open file trailer.joe in /usr/local/share/games/vdrift/data/tracks/rouen/objects/objects.jpk
ERROR: MODEL_JOE03: Failed to open file trailer.joe in /usr/local/share/games/vdrift/data/tracks/rouen/objects/objects.jpk
ERROR: Failed to load vehicles/trucks/trailer.joe from:, /home/skilltik/.vdrift/tracks/rouen/objects, /usr/local/share/games/vdrift/data/tracks/rouen/objects, /usr/local/share/games/vdrift/data/carparts, /usr/local/share/games/vdrift/data/trackparts
INFO: Car loading was successful: 360
INFO: Textures: 185
Models: 945
Sounds: 11
vdrift: src/cardynamics.cpp:1312: btVector3 CARDYNAMICS::ApplySuspensionForceToBody(int, btScalar, btVector3&, btVector3&): Assertion `!isnan ( force[n] )' failed.
INFO: SIGABRT detected, releasing the mouse
Aborted