05-09-2010, 11:10 AM,
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NaN
Posting Freak
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Posts: 2,024
Threads: 120
Joined: Jan 2010
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I got it. We need a normalized lightness texture.
Lab colorspace Lightness channel + normalize:
@MirceaKitsune
Do you mind to update the color textures. Extract lightness channel. Normalize it. Store as lightness.png.
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05-09-2010, 01:13 PM,
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NaN
Posting Freak
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Posts: 2,024
Threads: 120
Joined: Jan 2010
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Here is a tutorial how to bake AO in Blender:
http://www.youtube.com/watch?v=L8YL2qKe1R8
Edit:
The AO map for the 360 took me like 5 minutes. Import body.joe+body00.png. Assign a material. AO with 10 samples.
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05-09-2010, 08:15 PM,
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Yeah. I just converted the current skins to a grayscale png and renamed them to color.png, then made a copy of it the body01 with the parts that musn't be colored. Hope it is ok and working now.
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05-28-2010, 01:22 PM,
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NaN
Posting Freak
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Posts: 2,024
Threads: 120
Joined: Jan 2010
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The new skins are in trunk(r554).
There are still a number of cars using old skins, need some more work to get them ready for coloring: G4, M3, M3D, NS, TC, XM, Z06. Volunteers are welcomed.
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