joevenzon Wrote:Have you tried using opcode but setting opcode to 0?
Anyway, ODE is being pretty annoying -- I'm getting really odd behavior with some other projects where I'm using it, too. Maybe this is a good reason to take a good hard look at using the bullet physics engine. The physics library interface is totally abstracted so switching shouldn't be that tough....
As I stated previously - I'm all for stepping up to anything that will utilize more than one core. Even if it only offloads part of the computations, it's still better than only using one core. Seems like it might be a worth while switch at this point.