10-11-2006, 12:44 AM,
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thelusiv
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Posts: 2,346
Threads: 223
Joined: Jun 2005
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Alright, the Anisotropic Filtering menu option is now fully functional. Users can select "Off", or 1x, 2x, 4x, 8x, ... up to the maximum level of anisotropic filtering their card supports.
It would make a whole lot of sense to me to also make a setting for anti-aliasing. Would it be hard to add this to the cardinfo class, Joe?
edit: also now gas, brake, steering controls only allow one input to be set to them (r1262).
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10-29-2006, 06:29 AM,
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thelusiv
Administrator
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Posts: 2,346
Threads: 223
Joined: Jun 2005
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I think there is an OpenGL setting (at least on NVIDIA cards) something like "_GL_FSAA" which can be set to a value like:
0 = off
1 = off
2 = 2x bilinear
3 = 2x quincunx
4 = 4x bilinear
5 = 4x, 9-tap gaussian
6 = off
7 = off
8 = 8x
but I'm not sure how well it works across cards, for old/new cards or for ATI, Intel, etc. cards. Plus there's the whole mess of setting up windows and destroying them until an error occurs...so for now I'd agree and say autodetecting FSAA levels is not worth it.
Lots of changes so far this weekend, including improvements to button control response with the Button Control Delay option, ABS and TCS, and some possible networking improvements.
Just now I added preliminary support for recording and playing back multiple replays. It is mostly working, the biggest problem is that when a new replay is recorded, it doesn't become available to play back in the menu until the game is restarted. I'm working on fixing this...
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10-30-2006, 12:44 AM,
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thelusiv
Administrator
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Posts: 2,346
Threads: 223
Joined: Jun 2005
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Now camera panning has been fixed, replays now are added to the menu when they are recorded, and I have fixed all the little bugs I could find. Joe has vastly improved the ABS algorithm but now it is clear that some of the cars need better brake values (many of them have brakes that are too weak). There are still some bugs in TCS, for instance in a very powerful car like the XM or the AX2, TCS will kick in when shifting to the top gear, and prevent you from accelerating for a few seconds.
Also today Joe found some Network Game menu bugs which I fixed, the game was not saving the server IP for clients, when they tried to connect, making it broken...we've done some more network testing, and now net games are working again, but still not very well - the games usually time out after a minute or less.
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10-30-2006, 05:55 AM,
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Nigo
Member
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Posts: 118
Threads: 9
Joined: Jun 2006
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sorry this is very out of the subject but would it be possible to get a downloadable version of the Doxygen documentation ? thanks
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