Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Radeon Shaders Broken.
08-04-2010, 12:51 AM,
#16
 
Dandel Wrote:I did a few more tests... It appears libGLEW v1.5.2 does not properly detect, and that is what causes the framebuffer object to not work

Phew, glad that finally got sorted out.

Quote:vdrift: include/cartelemetry.h:63: void CARTELEMETRY::Update(double): Assertion `file' failed.

I think this is happening because it's trying to write telemetry to a file in whatever folder you're launching the executable from. It shouldn't be doing that (we should write any telemetry to the ~/.vdrift folder, and probably only with a command-line switch to enable telemetry). In the mean time you should be able to get this to work by running the executable from a folder where you have write permissions like /tmp or ~.
Reply
08-08-2010, 12:51 PM,
#17
 
Should be fixed in R2842.
Reply
09-19-2010, 12:24 PM,
#18
 
Same problem in today svn code and an nvidia geforce g103m, nvidia driver 256.53. GLEW v1.5.1.

Code:
glewinfo | grep framebuffer
GL_ARB_framebuffer_object:                            MISSING [OK]
GL_ARB_framebuffer_sRGB:                              OK
GL_EXT_framebuffer_blit:                              OK
GL_EXT_framebuffer_multisample:                       OK
GL_EXT_framebuffer_object                             OK  
GL_EXT_framebuffer_sRGB:                              OK
GL_NV_framebuffer_multisample_coverage:               OK
GLX_ARB_framebuffer_sRGB:                             MISSING
GLX_EXT_framebuffer_sRGB:                             OK

Dandel's fix is the only solution that worked for me.
Reply
09-30-2010, 10:07 PM,
#19
 
I actually have a better fix for the overall problem... Integrate the latest release of glew into the source tree... glew v1.5.2 or older has bugs with GL_ARB_framebuffer_object.


also ilguido, you can download the latest release of glew instead of applying the patch i stated.
http://glew.sourceforge.net/
Reply
10-04-2010, 10:43 AM,
#20
 
Dandel Wrote:I actually have a better fix for the overall problem... Integrate the latest release of glew into the source tree... glew v1.5.2 or older has bugs with GL_ARB_framebuffer_object.

That's not a bad idea. I'll look into it.
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)