I don't know about GPL samples, that was just an example. But I'm sure "sound makers" would be glad about this feature
my implementation support both rpm and load, but you'll need to have very good samples and accurate setup, and that's something else
I happen to know that in Nascar 2003, there are (at least) low, med and high rev samples, plus an additional sample when the engine gets loaded. Sounds great, but all the cars sounds the same, so it's quite easier...
anyway I'll put my implemetation (which is of course backward compatible with the actual system) on the web. I don't think it should be implemented in vDrift "as it", I think there should be a developed interface between Vamos and the user feedbacks (sound, graphics, force feedback, ...) because it's already messy enough :oops: , but it's quite a good base