NaN Wrote:You are testing with ABS disabled, zero camber and toe?
in Vdrift, ABS, camber and toe doenst affect this problem. In my application, without abs, if brake have enough force to lock the wheels, the problem (of course) is not present.
NaN Wrote:Have you tried to compare the values? Maybe a small app where you feed a set of slip, slide values maybe with fixed/zero camber, fixed load and output the forces with different combing approaches.
you have to take into consideration brakes too.
NaN Wrote:From what I remember VDrift has additionally the problem that the velocity at contact is calculated in wheel space and not in contact space. As soon as you correct it the handling deteriorates. You'll get the car drifting to a certain side(right?). But that was more a camber, toe in issue I think.
I remeber i had this problem at (very) high speed. It was due to slipangle numerical error, fixed with increasing (with speed) lateral relaxation.
NaN Wrote:TBH I'd love to replace the Beckman stuff or even the Pacjeka(won't be possible I guess) with something more simple/predictable as long as one gets somewhat plausible handling.
If you find out more regarding your issue, please share. ![Smile Smile](https://www.vdrift.net/Forum/images/smilies/smile.gif)
well you can take into consideration to use a more recent versionof Pacejka model (5.1 for example). You can find the an implementation in racer web site (
http://www.racer.nl/reference/pacejka.htm).
The latest pacejka version seems to be 6.1, which even simulates tire pressure (anyway tire pressure can be simulated with pacejka 96 too).
The problem with more recent version of pacejka is that is very difficult to find tire values. So for now im going to use pacejka 96.