(03-24-2013, 03:57 PM)slickx Wrote: Im glad you can come here more often,and i hope you do.My goal is to make some models for this awesome game and try to get a good working pipeline for making 3d models and textures. I have not send any of the models because they are still not ready but soon they will be.
The speed-dreams community has made lots of low/mid poly car models, some even with working interiors. You should look into them so you can work from something and not from scratch. You need to register there to download them though.
I, for one, would love it if Vdrift, Speed-Dreams, Stunt Rally and other racing games would collaborate and share resources like car models and tracks, even if the prefer a different implementation for their sim and rendering engine. Also it would be awesome for future artists to have modeling kits(chassis, interiors, suspensions, engines) for their projects, so they can just skew their required component to their model needs.
A material library(asphalt, grass, etc) for the game would ease the work of people like berzinque who like to model tracks. And a track editor that uses that library.
Another nice feature would be to have a car editor which can handle the game's native format and where you could set things like joints for hoods, suspensions and convertibles with ease so you only model in blender and edit the car.ini file with visual cues where possible.
I hope the developers read this. All the best.