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export plugins for ???? - Printable Version +- Forums (https://www.vdrift.net/Forum) +-- Forum: Community (https://www.vdrift.net/Forum/forumdisplay.php?fid=3) +--- Forum: Feature Requests (https://www.vdrift.net/Forum/forumdisplay.php?fid=6) +--- Thread: export plugins for ???? (/showthread.php?tid=775) |
export plugins for ???? - TerraRoot - 09-07-2007 There is an export plugin for blender, blender is great for making movies and high quality models, animations shader thingies render thingies and whole bunch of thingies i'll never use or want to use while playing my games. And its bloody complicated. So for the simply life any chance of a plugin for some thing like mm3d? mm3d even exports md2 so it wouldn't be a huge jump to an export joe plugin, least i think so i have no clue about code. Please? http://www.misfitcode.com/misfitmodel3d/ I promise i will make at least 1 car for vdrift if this is done! Pretty please? - xTs - 09-08-2007 Quickfix: If blender supports loading md2 files, then you could use blender to convert it. mm3d looks promising, will ask Venzon to write the plugin (or even do it myself) - TerraRoot - 09-08-2007 I can get blender to open stuff alright, but if i have to rotate or scale or do windows, in fact doing anything in blender is just silly complicated. Blender is just block to creativity, by the time i've learned with my short atn.. wait what? ^btw not my work (ha!) random car pulled off turbosquid, id love to drive it - joevenzon - 09-08-2007 Why not just model it in your program of choice, and then export it into a format blender can import (such as wavefront OBJ), and then just use blender to export as .joe? |