The following warnings occurred: | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Warning [2] Undefined array key "lockoutexpiry" - Line: 94 - File: global.php PHP 8.1.31 (Linux)
|
AX2 modified - Printable Version +- Forums (https://www.vdrift.net/Forum) +-- Forum: Community (https://www.vdrift.net/Forum/forumdisplay.php?fid=3) +--- Forum: Cars & Tracks (https://www.vdrift.net/Forum/forumdisplay.php?fid=11) +--- Thread: AX2 modified (/showthread.php?tid=758) Pages:
1
2
|
AX2 modified - cologne - 08-19-2007 I saw that the AX2 car is used for testing tracks in new SVn´s. The definition of the car is horrible frontmotor and 30 centimeter travel for a race car? -)))) I made some - not scientific - changes and now the car is a little bit better! # AX2.2 # modified by cologne 20070820 0.2 # modified by cologne 20070820 0.1 drive = RWD [ steering ] max-angle = 36.39 [ engine ] #position = 1.42, 0.0, -0.24 position = -0.50, 0.0, -0.24 mass = 180.0 max-power = 4.66062e5 peak-engine-rpm = 7500.0 rpm-limit = 8500.0 inertia = 0.5 idle = 0.02 start-rpm = 1000 stall-rpm = 350 fuel-consumption = 1e-9 torque-friction = 0.0010 torque-curve-00 = 1000, 450.0 torque-curve-01 = 1500, 475.0 torque-curve-02 = 2000, 500.0 torque-curve-03 = 2500, 525.0 torque-curve-04 = 3000, 555.0 torque-curve-05 = 3500, 575.0 torque-curve-06 = 4000, 605.0 torque-curve-07 = 4500, 625.0 torque-curve-08 = 5000, 655.0 torque-curve-09 = 5500, 675.0 torque-curve-10 = 6000, 705.0 torque-curve-11 = 6500, 725.0 torque-curve-12 = 7500, 749.0 torque-curve-13 = 8000, 729.0 torque-curve-14 = 8500, 709.0 [ clutch ] sliding = 0.27 radius = 0.15 area = 0.75 #max-pressure = 21079.26 max-pressure = 50000.00 [ transmission ] gears = 6 gear-ratio-r = -2.8 gear-ratio-1 = 2.70 gear-ratio-2 = 1.99 gear-ratio-3 = 1.40 gear-ratio-4 = 1.14 gear-ratio-5 = 1.00 gear-ratio-6 = 0.90 shift-delay = 0.00 [ differential ] final-drive = 2.87 anti-slip = 300.0 [ fuel-tank ] position = -0.26, -0.17, -0.56 capacity = 0.0492 volume = 0.0492 fuel-density = 730.0 [ suspension-front ] #spring-constant = 72000 spring-constant = 102000 bounce = 10050 #bounce = 7500 #rebound = 10700 rebound = 7000 #travel = 0.30 travel = 0.10 max-compression-velocity = 10.0 camber = -1.33 caster = 0.12 toe = 0.9 #anti-roll = 15000 anti-roll = 11000 [ suspension-rear ] #spring-constant = 68000 #spring-constant = 98000 spring-constant = 130000 #bounce = 12000 bounce = 7500 rebound = 9992.14 #rebound = 8500 #rebound = 5000 #travel = 0.30 travel = 0.12 max-compression-velocity = 10.0 camber = -0.45 caster = 0.28 toe = 0.0 anti-roll = 7000 [ tire-front ] radius = 0.325 rolling-resistance = 1.3e-2, 6.5e-6 #rotational-inertia = 10.0 rotational-inertia = 3.0 tread = 0.0 # Lateral force a0=1.39 a1=-90 a2=1900 a3=2900 a4=7.2 a5=0.024 a6=-0.24 a7=1.0 a8=-0.03 a9=-0.0013 a10=-0.15 a111=-8.5 a112=-0.29 a12=17.8 a13=-2.4 # Longitudinal force b0=1.95 b1=-85 b2=1950 b3=24.3 b4=390 b5=0.07 b6=0 b7=0.059 b8=-0.024 b9=0.014 b10=0.26 b11=0.0 b12=0.0 # Aligning moment c0=2.2 c1=-4.1 c2=-4.2 c3=-1.8 c4=-9.1 c5=0.0225 c6=0 c7=0.044 c8=-0.58 c9=0.18 c10=0.043 c11=0.048 c12=-0.0035 c13=-0.18 c14=0.14 c15=-1.029 c16=0.27 c17=-1.1 [ tire-rear ] radius = 0.340 rolling-resistance = 1.3e-2, 6.5e-6 rotational-inertia = 3.3 tread = 0.0 # Lateral force a0=1.55 a1=-50 a2=1750 a3=2800 a4=7.0 a5=0.024 a6=-0.24 a7=1.0 a8=-0.03 a9=-0.0013 a10=-0.15 a111=-8.5 a112=-0.29 a12=17.8 a13=-2.4 # Longitudinal force b0=1.75 b1=-100 b2=2200 b3=23.3 b4=410 b5=0.075 b6=0 b7=0.055 b8=-0.024 b9=0.014 b10=0.26 # Aligning moment c0=2.2 c1=-4.3 c2=-4.4 c3=-1.9 c4=-9.6 c5=0.0225 c6=0 c7=0.044 c8=-0.58 c9=0.18 c10=0.043 c11=0.048 c12=-0.0035 c13=-0.18 c14=0.14 c15=-1.029 c16=0.27 c17=-1.1 [ brakes-front ] friction = 1.40 max-pressure = 2.5e6 bias = 0.61 radius = 0.17 #area = 0.015 area = 0.020 [ brakes-rear ] friction = 1.40 max-pressure = 2.5e6 bias = 0.39 radius = 0.14 area = 0.015 handbrake = 1.0 [ driver ] #position = 0.35, 0, -0.3 position = 0.05, 0, -0.3 mass = 90.0 view-position = 0.38, 0, 0.18 hood-mounted-view-position = 1.0, 0, 0.2 [ drag ] position = 0.0, 0.0, 0.2 frontal-area = 2 drag-coefficient = 0.3 [ wing-front ] position = 1.9, 0.0, 0.60 frontal-area = 0.2 drag-coefficient = 0.0 #surface-area = 0.3 surface-area = 1.5 #lift-coefficient = -0.9 lift-coefficient = -2.0 efficiency = 0.99 [ wing-rear ] #position = -2.14, 0.0, 0.37 position = -1.80, 0.0, 0.37 frontal-area = 0.05 drag-coefficient = 0.0 #surface-area = 0.5 surface-area = 1.9 lift-coefficient = -3.0 efficiency = 0.99 [ wheel-FR ] position = 1.46, -0.81, -0.43 roll-height = 0.325 mass = 19 restitution = 0.1 [ suspension-FR ] position = 1.46, -0.75, -0.07 hinge = 0,0,0 [ wheel-FL ] position = 1.46, 0.81, -0.43 roll-height = 0.325 mass = 19 restitution = 0.1 [ suspension-FL ] position = 1.46, 0.75, -0.07 hinge = 0,0,0 [ wheel-RR ] position = -1.32, -0.81, -0.42 roll-height = 0.340 mass = 19 restitution = 0.1 [ suspension-RR ] position = -1.32, -0.75, -0.07 hinge = -1.0,0,0 [ wheel-RL ] position = -1.32, 0.81, -0.42 roll-height = 0.340 mass = 19 restitution = 0.1 [ suspension-RL ] position = -1.32, 0.75, -0.07 hinge = -1.0,0,0 [ contact-points ] # used to find the bounds of the car (for collisions) # also play into the weight distribution and balance mass = 0.05 position-00 = 2.35, 0.0, -0.6 position-01 = 2.31, 0.48, -0.6 position-02 = 2.31, -0.48, -0.6 position-03 = 2.14, 0.86, -0.6 position-04 = 2.14, -0.86, -0.6 position-05 = 2.0, 0.96, -0.6 position-06 = 2.0, -0.96, -0.6 position-07 = 0.52, 0.97, 0.22 position-08 = 0.52, -0.97, 0.22 position-09 = -1.87, 0.95, -0.6 position-10 = -1.87, -0.95, -0.6 position-11 = -2.29, 0.43, -0.53 position-12 = -2.29, -0.43, -0.53 position-13 = -2.36, 0.30, -0.20 position-14 = -2.36, -0.30, -0.20 position-15 = -2.3, 0.84, 0.56 position-16 = -2.3, -0.84, 0.56 # these are used to calculate the weight distribution and balance [ particle-00 ] mass = 25.0 position = -1.35, 0.0, -0.47 [ particle-01 ] mass = 50.0 position = 0.96, 0.0, -0.47 [ particle-02 ] #mass = 213.0 mass = 140.0 position = -0.3, 0.5, 0.09 [ particle-03 ] #mass = 213.0 mass = 140.0 position = -0.3, -0.5, 0.09 [ particle-04 ] mass = 143.0 position = 1.2, 0.45, -0.13 [ particle-05 ] mass = 143.0 position = 1.2, -0.45, -0.13 - cotharyus - 08-19-2007 Interesting. I'll try it and see what it's like. If it's good, I'll commit it. I don't know if the AX2 has been changed since my last commit on it, but that commit was one step towards making the specs and performance similar to an Audio R8 (LMP1). Which, should of course, have a rear mounted engine configuration. - cologne - 08-20-2007 i compared the AX2 of the latest release and your r1813 build for mac. They are identical. The release AX2 had similar values as the release F1. It´s a ground-effect car, now he has enough downforce. The weight is lowered to nearly 1000kg (12xx look to high). I move some masses, but didn´t compute the weight distribution. The travel much too high - 30cm - makes trouble. - cologne - 08-20-2007 @cotharyus The definition above has some little changes, to get better balance and better turn in curves. Increased the downforce, because it´s a groundeffect car. First Lap Nuerburgring 701, 3.Lap Dijon 106. I also drove in Monaco -? - cotharyus - 08-21-2007 Cologne - very nice. I will commit this as soon as we get privileges sorted back out on the sourceforge svn repository. - thelusiv - 08-27-2007 So did the AX2 get updated in SVN? I haven't played with it in a while. - cotharyus - 08-27-2007 Yes, it did. After watching the ALMS race from Mosport this weekend though, I think we need to tweak this a little more - we're about 12 seconds fast getting around the track, even with a bump that'll turn the car over at Moss Corner if you hit it too fast. - cologne - 08-27-2007 With the AX2.2 definition, published above, fastest of 8 laps 1:08 . If Moss Corner is the slowest corner, i made only one lap without turn around! My F1_sl_2.1 version drives 1:02, but it´s the slow setup for Monaco or Laguna Seca. (all with Gamepad) ...and the ALMS times? - cotharyus - 08-27-2007 Well, I got around in 1:04 - ALMS I was seeing 1:16 a lot. - cologne - 08-28-2007 Quote:Well, I got around in 1:04DualCore? :-) I made a AX2.3 version with better mass and downforce distribution. The problem is the same as with "my" F1 car: the tyre definition differences between front and rear tyre is insufficient. Moving the masses more to the rear, the car breaks out. Downforce doesn´t help. i tried 15% higher a0 and b0 parameters for the rear tyre and the car moves backwards! :-( - cotharyus - 08-28-2007 Dual Core? Yea, but it's also a laptop. If you think the performance of the computer makes that much difference, maybe I should try it at work Yes, you have to be very careful with the pacejka tire definitions, or it will do very strange things. Post the revision of the AX2 and when I get a chance to I'll play with that. Most of the stuff in the tire definitions has to be somehow proportional. If it's not....well, it just doesn't work well. - cologne - 08-28-2007 I made an archive of the complete AX2.3 directory: http://www.aikx.de/vDrift/AX2.3.zip I made a table to compute some values in apple pages named: vDrift_comp_v3_AX2-3.pages (included) - xTs - 09-23-2007 Is it normal that you loose pretty fast the control of the AX2? So much power that you make a donut in second gear with half gas? - cologne - 09-23-2007 May be! The AX has to much torque and the tyre definition is not sufficient. At higher speed my AX3 version works pretty good. A problem with the tyres stays sometimes turning fast in curves, the car oversteers and turns around. Which AX did you drive? The original release, the SVN Version? - xTs - 09-23-2007 The svn version. Well, its a powerful car... maybe its realistic, dont know, just had to ask |