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bumpy non-collideable surfaces behave weirdly - Printable Version +- Forums (https://www.vdrift.net/Forum) +-- Forum: Community (https://www.vdrift.net/Forum/forumdisplay.php?fid=3) +--- Forum: Bugs (https://www.vdrift.net/Forum/forumdisplay.php?fid=7) +--- Thread: bumpy non-collideable surfaces behave weirdly (/showthread.php?tid=747) |
bumpy non-collideable surfaces behave weirdly - alex25 - 08-10-2007 i've just noticed that if you have a non-collideable surface which has bumpiness and friction coefficients assigned to it, then the car goes absolutely crazy once you drive on it (through it maybe). as a sanity check, it would probably be a good idea to ignore any such coefficients if the collideable flag is set to zero. i saw this at imola where i assigned a bumpiness coefficients to a blend surface between the track and the grass, but the blend surface itself was non-collideable since it was sitting on top of collideable surfaces. driving on top of the blend surface made the car bounce around violently until i made the blend surface collideable and then the bouncing stopped. hope this helps. --alex-- Re: bumpy non-collideable surfaces behave weirdly - joevenzon - 08-13-2007 alex25 Wrote:it would probably be a good idea to ignore any such coefficients if the collideable flag is set to zero That should already be the case, but when reviewing the code I noticed a small goof-up that might cause this; could you give me an easy way to reproduce it so I can see if it's fixed? Re: bumpy non-collideable surfaces behave weirdly - alex25 - 08-13-2007 joevenzon Wrote:alex25 Wrote:it would probably be a good idea to ignore any such coefficients if the collideable flag is set to zero at imola make trackedgeblend1.dds.png non-collideable and then drive just on the edge of the track/grass. you'll see the car bump around quite a lot. --alex-- - xTs - 08-14-2007 This bugfix has a side effect... i'm always falling off the map if i leave the road on "Road Atlanta" - alex25 - 08-14-2007 xTs Wrote:This bugfix has a side effect... i'm always falling off the map if i leave the road on "Road Atlanta" that's because road atlanta has the old driveable flag set instead of the new collideable one. i've committed a fix. let me know if you still have problems. --alex-- - xTs - 08-14-2007 No, everything is fine. Thanks Re: bumpy non-collideable surfaces behave weirdly - joevenzon - 08-14-2007 alex25 Wrote:at imola make trackedgeblend1.dds.png non-collideable and then drive just on the edge of the track/grass. you'll see the car bump around quite a lot. Hmm, I don't see any difference (bumpy both times). What exactly am I looking for, again? Re: bumpy non-collideable surfaces behave weirdly - alex25 - 08-14-2007 joevenzon Wrote:Hmm, I don't see any difference (bumpy both times). What exactly am I looking for, again? not the grass kind of bumpy. instead the car jumps around violently like the forces on it change very rapidly and are very high. i'll play with it more tomorrow when i get to work (it doesn't seem to happen on my laptop at home). --alex-- - xTs - 08-15-2007 On Laguna Seca when you drive down the hill (last third of the track). There seems to be something in the air (or on the road) that acts like a jumppad... - joevenzon - 08-15-2007 xTs Wrote:On Laguna Seca when you drive down the hill (last third of the track). There seems to be something in the air (or on the road) that acts like a jumppad... This has been a problem for a while... I'm still not 100% sure what's causing it. - xTs - 08-16-2007 I drove the track in opposite direction, up the hill. Nothing there. Could this be some code that shall turn over the car if it falls on the side/roof and the decline is just to heavy? If you drive on the street, you can see sometimes the front wheels sink into the street. (Ok guys, who made the potholes there?) - joevenzon - 08-16-2007 Do you see the tires sink at the spot where the "jump" is? - xTs - 08-16-2007 yes, look at the link i posted in the channel. |