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partial lap and opponents time - Printable Version +- Forums (https://www.vdrift.net/Forum) +-- Forum: Community (https://www.vdrift.net/Forum/forumdisplay.php?fid=3) +--- Forum: Feature Requests (https://www.vdrift.net/Forum/forumdisplay.php?fid=6) +--- Thread: partial lap and opponents time (/showthread.php?tid=466) |
partial lap and opponents time - pwp71 - 12-03-2006 It'll be nice to have partial lap on circuit to see my improvement during the lap. And during the race/qualify remain time to catch opponent, one position ahead (or more) and one position back (or more). pwp71 - joevenzon - 12-03-2006 With the changes I've made to the way the timing works, this should now be easy to implement. The only question is how (where?) to display this information... any ideas? - pwp71 - 12-03-2006 One idea could be a written that appear for 5 sec like when you change camera. - rookie1 - 12-03-2006 Can we change the current timer display with something like this? Code: Position Car/Player name Current timing Best lap In the timing column, from the 2nd car onwards, we only show the timing difference between this car and the leader, i.e. time to catch up. - joevenzon - 12-03-2006 So it'd display the full list of cars all the time? Wouldn't that get in the way of the view of the road? (I mean, if there were a lot of cars competing) - rookie1 - 12-04-2006 Perhaps we can shorten the list a bit by only displaying the race leader, player car, 1 car before and 1 car after player. That's total of 4 lines max. - kcid - 12-04-2006 I would display a list of the 4 drivers like rookie1 mentioned. Only I would display the players time always and the rest for like 5 seconds after you pass the finishline. - reece146 - 12-04-2006 Also add a hot key to remove other player stats besides and/or the driver. - cotharyus - 12-04-2006 What about sector times? Is there a way we could implement this? - osiris - 12-04-2006 We could make a lot of times : one for each corner : After a lap, avery time is recordes so we can know where we are faster. Time displayes would be = time current lap - previous lap for the same corner or even better : Time current lap of this corner - time current lap previous corner - time prevous lap current corner + time previous lap previous corner to know everything⦠It's just an idea. - pwp71 - 12-04-2006 To see improvement we can also diplay speed (like F1) So, in my opinion we need: sector time + speed time difference with opponents (1 ahead and 1 backword) About where, we can reuse "lap time" "last lap" and "best lap", so we don't use other screen. Normal functioning "lap time" - "last lap" - "best lap" When there is a trigger 3/5 sec. "difference to my best lap (partial time)" - "best sector time/best speed/??" - "my speed" 3/5 sec. "time difference opponent ahead" - "best sector time/??" - "opponent speed" 3/5 sec. "time difference opponent backword" - "best sector time/??" - "opponent speed" (in this case we can also in order to display something else if necessary 3/5 sec. best car ... etc. ) pwp71 P.S. About catch time lap every corners it's a good idea to use in some game mode(like arcade, drift,...,??) to gain points. We could also implement sector time in many way: fixed points (like 3 at the end of back straight, etc) or user can choose circuit dived by x points (max 10). or ....??? - joevenzon - 12-04-2006 There's support for sector times in SVN, but they're not displayed anywhere, and very few courses have more than one sector defined at the moment. You can define lap sequences with the E and minus keys in the track editor... each road segment marked as a sequence gets defined as a sector, and it's triggered when you drive over it. - thelusiv - 12-12-2006 Now it's just a matter of redoing the timing display... |