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Tires - Printable Version +- Forums (https://www.vdrift.net/Forum) +-- Forum: Community (https://www.vdrift.net/Forum/forumdisplay.php?fid=3) +--- Forum: Cars & Tracks (https://www.vdrift.net/Forum/forumdisplay.php?fid=11) +--- Thread: Tires (/showthread.php?tid=432) Pages:
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Tires - osiris - 11-19-2006 it's a tire of Ferrari 308 or 328 according to http://www.miata.net/sport/Physics/ But there is no motion of the moment so the moment comes from vamos http://vamos.sourceforge.net/vamos-docs/Cars.html#Cars I have just switched and I don't have a lot of time to test them but other tires on the other topic are the one I've tested and they are good(values are alike). I think that it's good for powerful cars, I've tried new tires on the T73 AX2 and G4 with satisfaction.(but the topic isn't over) # Lateral force a0=1.799 a1=-0 a2=1688 a3=4140 a4=6.026 a5=0 a6=-0.359 a7=1.0 a8=0 a9=-0.00611 a10=-0.0322 a111=0 a112=0 a12=0 a13=0 # Longitudinal force b0=1.65 b1=0 b2=1690 b3=0 b4=229 b5=0 b6=0 b7=0 b8=-10 b9=0 b10=0 b11=0 b12=0 # Aligning moment c0=2.07 c1=-6.49 c2=-21.9 c3=-0.416 c4=-21.3 c5=0.0294 c6=0.0 c7=-1.2 c8=5.23 c9=-14.8 c10=0.0 c11=0.0 c12=-0.00374 c13=0.0389 c14=0.0 c15=0.0 c16=0.639 c17=1.69 According to http://www.miata.net/sport/Physics , values are simplified. - osiris - 11-21-2006 # Lateral force a0=1.1 a1=-0 a2=1688 a3=4140 a4=6.026 a5=0 a6=-0.359 a7=1.0 a8=0 a9=-0.00611 a10=-0.0322 a111=0 a112=0 a12=0 a13=0 # Longitudinal force b0=1.0 b1=0 b2=1690 b3=0 b4=229 b5=0 b6=0 b7=0 b8=-10 b9=0 b10=0 b11=0 b12=0 # Aligning moment c0=2.07 c1=-6.49 c2=-21.9 c3=-0.416 c4=-21.3 c5=0.0294 c6=0.0 c7=-1.2 c8=5.23 c9=-14.8 c10=0.0 c11=0.0 c12=-0.00374 c13=0.0389 c14=0.0 c15=0.0 c16=0.639 c17=1.69 Is tires I'm using, old ones are just the ones I've taken from somewhere, they aren't good(I don't know if my values are real or not but the result seems real to me so it's te important to me) - reece146 - 11-21-2006 I did a little casual reading up on these curves and such. If I am following this correctly, we need to develop a LUT of these datasets to correlate to specific brands and sizes/aspect ratios, correct? There is no way to "decompose" the size or aspect ratio directly for the data set you have posted, correct? So, if the above assumptions are true, we need to start tracking down these curves for tires of interest. Where to start? I've never seen these curves posted to tire manufacturer or enthusiast sites - at least not in the public domain. If we had a decent set of curves for various size tires for a specific tire - say S-02s in a spread of 205 through 285 (at least) that could cover a lot of tire options for the cars in the game. - osiris - 11-21-2006 It's just what I'm testing. I've just changed 2 values to try. A0 and B0 with aproximately the same factor(to make nothing weird) Where do you find a large amount of real values? - reece146 - 11-21-2006 osiris Wrote:Where do you find a large amount of real values? That's the bother... Short of contacting the tire manufacturers I'm not sure if that data is even available. And I'm going to guess that the tire manufacturers probably say it is "proprietary information". The ax, bx, cx values are curve fits to the Prankja curves (I think). I'm going to guess that same make/model tires will have the same shape curve, sizing is what makes the difference in the ultimate amplitude of the shape (wildly speculating). There must be a way to model/generate these curves - even something "approximate" would help in our case. It's just a game after all. - thelusiv - 11-21-2006 The Racer community has struggled with this problem for quite some time, since they use the same tire model we do. Whenever a Racer car has been imported the tire values have come with it. Look through the Racer sections of the Race Sim Central forums, you'll find quite a bit about Pacejka constants. There is no easy way to get these values. Many tire companies do measure them (I think) but don't publish them, and purchasing this sort of information can be very expensive, as far as I know. However, I know very little about it altogether, and there may be a way to abstract the formula and estimate the values. There are also Pacejka editors, Racer comes with a simple 2D one and I've found simple 3D ones on the internet before. - reece146 - 11-21-2006 thelusiv Wrote:The Racer community has struggled with this problem for quite some time, since they use the same tire model we do. Whenever a Racer car has been imported the tire values have come with it. Look through the Racer sections of the Race Sim Central forums, you'll find quite a bit about Pacejka constants. I guess what needs to be done is to try to find a decent model of a car (Racer or other) and then take the curves to represent the tires that came on that car from the OEM. If say, a `88 911 came with Dunlop D40 205/55VR16 front tires and the curves seem reasonable we can say in our look up table that D40 - 205/55VR16 is this curve. We'd just need to build this table at that point. This assumes that the Racer model hasn't been teaked and is a valid set of curves of course. It's something I want to take on eventually; culling this data out of the various forums and presenting the table. Maybe an "ultimate" thing to do is to make a "vdrift spec" tire that has our own curves. I'm thinking ahead to the tuner/career stuff in the game. - thelusiv - 11-21-2006 We have plenty of good cars, and the Racer guys for the most part tested the different tire values a lot. However we still can't really know if our values are realistic or not without any real measurements of real tires. Maybe if we had a good Pacejka editor/curve visualizer, it would be a lot easier to create/edit tire curves. - joevenzon - 11-21-2006 The only real values I've been able to find are these Racer forum posts supposedly of Alpine tire data: http://forum.racesimcentral.com/showthread.php?t=45296 I think it'd be excellent to have a set of realistic tire parameters, but I think we should also generate some "arcade" type tires that make handling easier for people who don't want unforgiving, realistic handling. - reece146 - 11-22-2006 Read that thread and the few threads referenced within. It looks to me that we are more or less stuck with whatever curves we can find off the web and/or from informed contacts. I'll try shaking down some contacts within my local community. Probably the most reasonable thing at this point is to come up with a way to draw a desired curve and then decompose it to the coefs. A software tool or "grip" method would be adequate at this point. - joevenzon - 11-22-2006 Anyone know of a good pacejka coefficient visualization/editor tool? - cotharyus - 11-22-2006 No. But I did find Pacejka's original paper on how this is supposed to work.... - thelusiv - 11-23-2006 Interesting thread: http://www.lfsforum.net/showthread.php?t=7720 Interesting paper: "On the Dynamics of Automobile Drifting" This guy wrote a Pacejka editor with a 3D display, in fact I contacted him a while ago and asked for the source and he provided it, but I never got around to porting it to Linux. The source is on this page though and it uses SDL, he provides a binary for Windows. I think we could use this to work on our Pacejka models for our cars: http://www.i-gear.net/projects/mftk/main.php If someone has time to port this it would probably help us a terrible lot. ![]() - reece146 - 11-23-2006 Appears to be a lot intellectual "wanking" in that thread that was posted. That said, there was one intersting link: http://www.delft-tyre.com/mf_datasets.htm Unfortunately you'd need to purchase the models. - thelusiv - 11-24-2006 There are some stupid posts in that thread, but there are some others that are very good. Which reminds me, I'm glad our forums haven't been inundated with trolls like many other racing game forums...knock on wood... |