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Joe Script - Printable Version +- Forums (https://www.vdrift.net/Forum) +-- Forum: Community (https://www.vdrift.net/Forum/forumdisplay.php?fid=3) +--- Forum: Help (https://www.vdrift.net/Forum/forumdisplay.php?fid=5) +--- Thread: Joe Script (/showthread.php?tid=356) |
Joe Script - Scionic - 09-12-2006 Where is the joe script? :? I really want to test a car in VDrift :wink: I saw the link in the FAQ but that leads me to the download page and I don't know which file to download... - joevenzon - 09-12-2006 The .joe export script for Blender is in this download: http://sourceforge.net/project/showfiles.php?group_id=137283&package_id=150901&release_id=331502 It's tarred and has bzip2 compression, so if you're on windows you'll need to find the appropriate tools to get at the contents of the archive. - kcid - 09-13-2006 Scionic and Joe, The bzip2 and tar compressed files can be unzipped with winrar and the unzip utility standard delivered in Windows XP. Joe, This brings me to a new something. I'm going to try and convert the python script for blender to a 3ds Max maxscript file and also to a export script for Zmodeler. This way I and other modellers can also use Max or Zmodeller for building cars/tracks, this way more modellers can build cars/tracks. Zmodeller is used allot in the NFS/GTA/Racer comunnities for building cars/tracks. - joevenzon - 09-13-2006 Sounds good! |