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Forums
Network play broken? - Printable Version

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+--- Thread: Network play broken? (/showthread.php?tid=317)



Network play broken? - jaddin - 08-09-2006

Is the network play not working in the latest release? I can't seem to get them to connect. Even when I monitor the traffic at the packet level I do not see anything from the game.


Network play broken? - jaddin - 08-09-2006

Is the network play not working in the latest release? I can't seem to get them to connect. Even when I monitor the traffic at the packet level I do not see anything from the game.


- thelusiv - 08-10-2006

Hmm, this is possible. It has been a while since this has been tested much and I think some changes may have left it broken. There was someone on the forum a while ago who said they might work to improve the network code, we really need someone to give it a lot of attention, we (Joe & I) are very busy with other aspects of the game and don't know a whole lot about it. Perhaps when we catch up on some things for the next release we'll look into at least cleaning up what's there.


- thelusiv - 08-10-2006

Hmm, this is possible. It has been a while since this has been tested much and I think some changes may have left it broken. There was someone on the forum a while ago who said they might work to improve the network code, we really need someone to give it a lot of attention, we (Joe & I) are very busy with other aspects of the game and don't know a whole lot about it. Perhaps when we catch up on some things for the next release we'll look into at least cleaning up what's there.


- joevenzon - 08-10-2006

...preeeetty sure it's broken.

The code that's in there right now was a hack by me to just get some network play; it only supports two players, there can be no interaction between the cars, and the cars are not synchronized. I wrote the code with the expectation that it'd be re-written later with better code. I haven't gotten around to doing the re-write, since it'd be a more substantial effort. I could try to go in and hack the old code to work again, but I'm not sure if that's worth the time.


- joevenzon - 08-10-2006

...preeeetty sure it's broken.

The code that's in there right now was a hack by me to just get some network play; it only supports two players, there can be no interaction between the cars, and the cars are not synchronized. I wrote the code with the expectation that it'd be re-written later with better code. I haven't gotten around to doing the re-write, since it'd be a more substantial effort. I could try to go in and hack the old code to work again, but I'm not sure if that's worth the time.


- jaddin - 08-10-2006

That's too bad. I really like the network play. I have some experience with network communication code but I'd need to learn enough about the rest of the code to integrate it properly. That would probably take quite a bit of time.

Anyway, thanks for the reply. I am really impressed with the rest of the game. Nice work!


- jaddin - 08-10-2006

That's too bad. I really like the network play. I have some experience with network communication code but I'd need to learn enough about the rest of the code to integrate it properly. That would probably take quite a bit of time.

Anyway, thanks for the reply. I am really impressed with the rest of the game. Nice work!


- osiris - 10-25-2006

How can we set the host's ip and port?
I'm using a G5, I can erase numbers but I can't write over them.
Does it works for this last version and what were your ping while you tested it(if I race against my brother, the ming wold be under 5ms but over 200ms against someone else)?