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Sound clicking fixed - Printable Version +- Forums (https://www.vdrift.net/Forum) +-- Forum: Project (https://www.vdrift.net/Forum/forumdisplay.php?fid=4) +--- Forum: Development (https://www.vdrift.net/Forum/forumdisplay.php?fid=9) +--- Thread: Sound clicking fixed (/showthread.php?tid=258) |
Sound clicking fixed - martin - 07-04-2006 Hi, I fixed the sound clicking (on osx at least). The engine.wav and the wind.wav files are not correctly looped, I looped them using some audio editor and now, as I put wind.wav into the sound and engine.wav into the car directory of the car I am driving the clicking is gone. I did put the two edited files on a wen page for others to try: www.cas.mcmaster.ca/~mohrens/engine.wav (and wind.wav) If this works for others I can loop the other wav files too. This clicking happened in all versions including the snv one. M. Re: Sound clicking fixed - abs1nth - 07-05-2006 thanks! i don't know anything about sound looping but the clicking definitely annoys me. it would be great to get ALL the sounds fixed for the next release (if the main developers agree), since there were many new ones introduced since the last release. do you know how to check out the latest vdrift version from SVN? this might help: http://vdrift.net/faqman/index.php?op=view&t=18 - joevenzon - 07-05-2006 Nice job, martin. It does make it sound better. There's still a slight clicking in Linux, but that's due to a bug in openal (which I've heard the developers are working on fixing Real Soon Now). Sounds in general have been neglected; we don't even use the wind or crash or car start sounds in-game yet. Hopefully I'll get a chance to work on the sound code more in the next release cycle. - martin - 07-05-2006 OK, I am grad if I can help a bit, yes I use the development SVM version, this is the one I compiles on OSX I looked at all the engine sound files and found the following: There are 4 different ones: 3S CS FE FF GT M7 MC MI RG T73 TL XS AX2 CO M3 TC XG (XG had different envelop ?) XM G4 (this one is stereo) SB (nice one!) can someone confirm this? I looped them and also distributed them to the cars, I put a tar file here: www.cas.mcmaster.ca/~mohrens/sound.tar.gz This was create using tar cvf sound.tar `find . -name '*.wav' -print` and is relative to the data directory. So if you un-tar it there (data directory) it will overwrite all the engine sounds to the looped ones. I hope this helps, M. - joevenzon - 07-05-2006 Thanks again. These sound great. The weird XG envelope was really bugging me. I checked these into SVN. |