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A petition for a 'ghost' car - Printable Version

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+--- Thread: A petition for a 'ghost' car (/showthread.php?tid=2230)



A petition for a 'ghost' car - arturo - 10-21-2016

I never found the time to learn Blender. That's why I am asking here for something that must be extremely easy to do by anyone who knows.

What I need is a body.joe file (plus, I assume, the corresponding .png texture) that contains... well, nothing. The bare minimun of a mesh: just one point in space, or just the smallest triangle, I don't know.

The final result should be a "transparent" body, with only the wheels visible in each corner, which I will use for the cars I try to develop (right now, I am working on the simulation of a Hyundai Ioniq with 13' wheels to compensate for a very long 6th gear).

Up till now, my workaround for this has always been to "bodysnatch" any other car and use a forward hood view so that I can forget that I am driving something that looks completely different to what I'd like. But now I thought that I could use the replay function to check how close to the apex I get in some corners, and such a "bare wheels" view would be great for that.

Many thanks in advance to the kind soul that will spare a few minutes to make an old man happy.


RE: A petition for a 'ghost' car - NaN - 10-21-2016

(10-21-2016, 01:06 AM)arturo Wrote: I never found the time to learn Blender. That's why I am asking here for something that must be extremely easy to do by anyone who knows.

What I need is a body.joe file (plus, I assume, the corresponding .png texture) that contains... well, nothing. The bare minimun of a mesh: just one point in space, or just the smallest triangle, I don't know.

The final result should be a "transparent" body, with only the wheels visible in each corner, which I will use for the cars I try to develop (right now, I am working on the simulation of a Hyundai Ioniq with 13' wheels to compensate for a very long 6th gear).

Up till now, my workaround for this has always been to "bodysnatch" any other car and use a forward hood view so that I can forget that I am driving something that looks completely different to what I'd like. But now I thought that I could use the replay function to check how close to the apex I get in some corners, and such a "bare wheels" view would be great for that.

Many thanks in advance to the kind soul that will spare a few minutes to make an old man happy.

Here is a tiny cube (body.joe.txt, the .txt ending is to work around the attachment filter, feel free to rename it).

Technically a body mesh is not required anymore. It should be safe to remove the check for it. I'll look into it.


RE: A petition for a 'ghost' car - arturo - 10-22-2016

Thank you! I've been trying it for a while and it's even better than I expected. Not only is it great for improving your racing lines, I think it will also be very useful when modifying suspension settings because you can see very clearly how each wheel behaves.

If it were up to me, I would include one of these in any eventual new release, maybe under the name BW (Bare Wheels)?

By the way, I had never paid much attention to the different sets of wheels in the game, but now you are almost obliged as it is the only thing in front of you. I've settled for the ones with air extraction in the Dacia Supernova (a salute to the Romanian engineers, who really got it right that one time).