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Segfault on wall collision - Printable Version +- Forums (https://www.vdrift.net/Forum) +-- Forum: Community (https://www.vdrift.net/Forum/forumdisplay.php?fid=3) +--- Forum: Bugs (https://www.vdrift.net/Forum/forumdisplay.php?fid=7) +--- Thread: Segfault on wall collision (/showthread.php?tid=197) |
RE: Segfault on wall collision - abs1nth - 04-24-2006 while we are at crash-logs, i just managed to cause this (when driving into the wall): Thread 0 Crashed: 0 org.vdrift-team.vdrift 0x0008c758 ROADSTRIP::CollideBranch(VERTEX, VERTEX, VERTEX&, bool, BEZIER*&, BEZIERCOLBRANCH*, VERTEX&) + 208 (track.cpp:391) 1 org.vdrift-team.vdrift 0x0008c7f4 ROADSTRIP::CollideBranch(VERTEX, VERTEX, VERTEX&, bool, BEZIER*&, BEZIERCOLBRANCH*, VERTEX&) + 364 (track.cpp:392) 2 org.vdrift-team.vdrift 0x0008cb20 ROADSTRIP::CollideBranch(VERTEX, VERTEX, VERTEX&, bool, BEZIER*&, BEZIERCOLBRANCH*, VERTEX&) + 1176 (track.cpp:460) 3 org.vdrift-team.vdrift 0x0008cb20 ROADSTRIP::CollideBranch(VERTEX, VERTEX, VERTEX&, bool, BEZIER*&, BEZIERCOLBRANCH*, VERTEX&) + 1176 (track.cpp:460) 4 org.vdrift-team.vdrift 0x0008cb20 ROADSTRIP::CollideBranch(VERTEX, VERTEX, VERTEX&, bool, BEZIER*&, BEZIERCOLBRANCH*, VERTEX&) + 1176 (track.cpp:460) 5 org.vdrift-team.vdrift 0x0008cb20 ROADSTRIP::CollideBranch(VERTEX, VERTEX, VERTEX&, bool, BEZIER*&, BEZIERCOLBRANCH*, VERTEX&) + 1176 (track.cpp:460) 6 org.vdrift-team.vdrift 0x0008cbc0 ROADSTRIP::CollideBranch(VERTEX, VERTEX, VERTEX&, bool, BEZIER*&, BEZIERCOLBRANCH*, VERTEX&) + 1336 (track.cpp:463) 7 org.vdrift-team.vdrift 0x0008cb20 ROADSTRIP::CollideBranch(VERTEX, VERTEX, VERTEX&, bool, BEZIER*&, BEZIERCOLBRANCH*, VERTEX&) + 1176 (track.cpp:460) 8 org.vdrift-team.vdrift 0x0008cbc0 ROADSTRIP::CollideBranch(VERTEX, VERTEX, VERTEX&, bool, BEZIER*&, BEZIERCOLBRANCH*, VERTEX&) + 1336 (track.cpp:463) 9 org.vdrift-team.vdrift 0x0008cbc0 ROADSTRIP::CollideBranch(VERTEX, VERTEX, VERTEX&, bool, BEZIER*&, BEZIERCOLBRANCH*, VERTEX&) + 1336 (track.cpp:463) 10 org.vdrift-team.vdrift 0x0008cb20 ROADSTRIP::CollideBranch(VERTEX, VERTEX, VERTEX&, bool, BEZIER*&, BEZIERCOLBRANCH*, VERTEX&) + 1176 (track.cpp:460) 11 org.vdrift-team.vdrift 0x0008cbc0 ROADSTRIP::CollideBranch(VERTEX, VERTEX, VERTEX&, bool, BEZIER*&, BEZIERCOLBRANCH*, VERTEX&) + 1336 (track.cpp:463) 12 org.vdrift-team.vdrift 0x0008dc18 TRACK::CollideRoads(VERTEX, VERTEX, VERTEX&, bool, ROADSTRIP*&, BEZIER*&, VERTEX&) + 344 (track.cpp:351) 13 org.vdrift-team.vdrift 0x0008e00c TRACK::ElevationSeg(VERTEX, VERTEX&, float) + 320 (track.cpp:1175) 14 org.vdrift-team.vdrift 0x000912a0 Vamos_World::World::interact(Vamos_Body::Car*, unsigned long) + 528 (World.cc:207) 15 org.vdrift-team.vdrift 0x00079ef4 VAMOSWORLD: hysUpdate(float) + 136 (stl_iterator.h:603)16 org.vdrift-team.vdrift 0x0007fee4 VAMOSWORLD::Update(float, float, _SDL_Joystick**) + 172 (vamosworld.cc:915) 17 org.vdrift-team.vdrift 0x000155b0 Update() + 504 (main.cpp:488) - thelusiv - 04-24-2006 I split this from the New menu system thread into its own topic so it isn't forgotten about... Do you get a lot of "Detected NaN in elevation" messages when this happens? Or does it just crash right away? - abs1nth - 04-24-2006 sry this was the first time that happened, and i don't have stdout of that session anymore... - thelusiv - 04-24-2006 Sometimes, but not always, when I run into a wall, especially it seems if it's a guard rail with lots of contours (as opposed to a flat wall of some kind) VDrift begins printing tons of Detected NaN statements on the console and the screen goes black. At this point I'm usually force to kill -9 vdrift in order to get it to die, it doesn't segfault on its own. This is why I was wondering if you got the messages or not. Let me know if you can reproduce it again. |