Forums
Shader hack ? - Printable Version

+- Forums (https://www.vdrift.net/Forum)
+-- Forum: Community (https://www.vdrift.net/Forum/forumdisplay.php?fid=3)
+--- Forum: Feature Requests (https://www.vdrift.net/Forum/forumdisplay.php?fid=6)
+--- Thread: Shader hack ? (/showthread.php?tid=1836)



Shader hack ? - slickx - 09-24-2014

Nan can u assign the car body shader to the glass and have the transparency be set by a value in "car".car data file

Example

[glass]
texture = glass.png, glass-misc1.png
mesh = glass.joe
alpha = 10 (where 100 is fully transparent)


RE: Shader hack ? - NaN - 09-24-2014

(09-24-2014, 08:01 AM)slickx Wrote: Nan can u assign the car body shader to the glass and have the transparency be set by a value in "car".car data file

Example

[glass]
texture = glass.png, glass-misc1.png
mesh = glass.joe
alpha = 10 (where 100 is fully transparent)


I think setting color should do the job (need to check though):

[glass]
texture = glass.png, glass-misc1.png
mesh = glass.joe
color = 1, 1, 1, 0.5 #rgba, a=1 opaque, a=0 fully transparent

glass.png is multiplyied by this color, allowing you to increase transparency of glass.png


RE: Shader hack ? - slickx - 09-24-2014

not working...i need it to work so i can make the car windows reflective as well Smile


RE: Shader hack ? - NaN - 09-25-2014

Glass reflectivity is a separate issue. Afaik it is not implemented in gl3 renderer, gl2 might work though.