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Test build 2014-08-02 and call for translators - Printable Version

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Test build 2014-08-02 and call for translators - NaN - 08-02-2014

This one should fix language selection on Windows.

Grab files as usual from here:
http://sourceforge.net/projects/vdrift/files/vdrift/nightly%20builds/

Windows: vdrift-win32-2014-08-02.7z

Linux: vdrift-2014-08-02.tar.bz2


RE: Test build 2014-08-02 and call for translators - slickx - 08-03-2014

SO FAR THE BEST BUILD !!!!!THANK YOU VERY MUCH!


RE: Test build 2014-08-02 and call for translators - CrystalH - 08-03-2014

I've found some weird bug, when binding controls.
If I have my mouse still, I can bind keys (car controls).
But when I press Bind while moving mouse (even tiny bit) everything is stuck, can't bind neither mouse nor key, have to kill vdrift.exe in processes.

For anisotropy I see only Off and 1X, is that normal ?

I got about 220 Fps on default settings, but all is rather dark, like there was no light. Nothing bad in log.txt.
http://imgur.com/spjGsQM

On all highest settings Fps is 82-90 and looks good.

Lastly a small thing with shadows on Nordschleife. I'm guessing that there is terrain below road and is very close. No idea why the white outline then. If so, then probably track's mesh fault.
http://imgur.com/UL0NTA0


RE: Test build 2014-08-02 and call for translators - NaN - 08-03-2014

(08-03-2014, 10:50 AM)CrystalH Wrote: I've found some weird bug, when binding controls.
If I have my mouse still, I can bind keys (car controls).
But when I press Bind while moving mouse (even tiny bit) everything is stuck, can't bind neither mouse nor key, have to kill vdrift.exe in processes.

For anisotropy I see only Off and 1X, is that normal ?

I got about 220 Fps on default settings, but all is rather dark, like there was no light. Nothing bad in log.txt.
http://imgur.com/spjGsQM

On all highest settings Fps is 82-90 and looks good.

Lastly a small thing with shadows on Nordschleife. I'm guessing that there is terrain below road and is very close. No idea why the white outline then. If so, then probably track's mesh fault.
http://imgur.com/UL0NTA0

Thanks a lot for testing CrystalH. Could you also upload you vdrift.config for the dark version and log.txt? I am mainly interested what GL version is reported and renderer configuration. gl3 deferred requires shadows to be enabled for example, else you will get incorrect rendering.

The major difference to previous builds is that OpenGL Core Profile is requested by default. We are using GLEW for GL setup and feature checks. I've noticed some issues on Linux with it, although I've assumed it would be a driver issue. Maybe it is time to replace it.

82-90 fps is about what I would expect for gl3 renderer, gl2 can be faster, is using a simpler shader.

PS:
I'll look into the mouse thing.


RE: Test build 2014-08-02 and call for translators - CrystalH - 08-03-2014

Ok, so log is here http://pastie.org/9441954 and config here http://pastie.org/9441953
from defaults I only changed resolution. And is black. But shadows are off by default, so IMO if gl3 deferred is the default then shadows should be on by default too.
Right. If I then enable shadows, it looks normal.


RE: Test build 2014-08-02 and call for translators - NaN - 08-03-2014

(08-03-2014, 02:11 PM)CrystalH Wrote: Ok, so log is here http://pastie.org/9441954 and config here http://pastie.org/9441953
from defaults I only changed resolution. And is black. But shadows are off by default, so IMO if gl3 deferred is the default then shadows should be on by default too.
Right. If I then enable shadows, it looks normal.

Thanks. Yeah the defaullt should be probably shadows on. Dodgy
I've planned to look into gl3 shaders to make them work when shadows are disabled eventually. Although it is very low on my todo list.


RE: Test build 2014-08-02 and call for translators - GunChleoc - 08-03-2014

I can't get the program to run - might me my iffy Intel graphics

vdrift.d exe gives me Assertion failed - window.cpp, line 253
if I ignore it, second Assertion failed - window.cpp, line 83. Expression: glew_err == GLEW_OK

INFO: Starting VDrift: development-full, Revision: latest, O/S: Windows
INFO: Home directory: C:\Users\Beatrice
INFO: Settings file: C:\Users\Beatrice\AppData\Roaming\VDrift/VDrift.config (does not exist, will be created)
INFO: Data directory: data
INFO: Temporary directory: C:\Users\Beatrice\AppData\Roaming\VDrift/tmp
INFO: Log file: C:\Users\Beatrice\AppData\Roaming\VDrift/log.txt
ERROR: Failed to load C:\Users\Beatrice\AppData\Roaming\VDrift/VDrift.config
INFO: The last VDrift startup was unsuccessful.
Settings have been set to failsafe defaults.
Your original VDrift.config file was backed up to VDrift.config.backup
INFO: Disabling antialiasing

vdrift.exe - crash without message

INFO: Starting VDrift: development-full, Revision: latest, O/S: Windows
INFO: Home directory: C:\Users\Beatrice
INFO: Settings file: C:\Users\Beatrice\AppData\Roaming\VDrift/VDrift.config (does not exist, will be created)
INFO: Data directory: data
INFO: Temporary directory: C:\Users\Beatrice\AppData\Roaming\VDrift/tmp
INFO: Log file: C:\Users\Beatrice\AppData\Roaming\VDrift/log.txt
ERROR: Failed to load C:\Users\Beatrice\AppData\Roaming\VDrift/VDrift.config
INFO: The last VDrift startup was unsuccessful.
Settings have been set to failsafe defaults.
Your original VDrift.config file was backed up to VDrift.config.backup
INFO: Disabling antialiasing
INFO: Setting vertical synchronization not supported.
ERROR: GLEW failed to initialize: Missing GL version
INFO: Video card information:
GL Vendor:


RE: Test build 2014-08-02 and call for translators - NaN - 08-03-2014

(08-03-2014, 04:05 PM)GunChleoc Wrote: ...
ERROR: GLEW failed to initialize: Missing GL version

I've run into the same issue on Linux too, but not on Windows for some reason. Not a driver issue this time, just missing some fault handling code. Blush

I've uploaded a fix here: http://sourceforge.net/projects/vdrift/files/vdrift/nightly%20builds/vdrift-win32-2014-08-02-fix.7z/download

Just copy it over vdrift-win32-2014-08-02.


RE: Test build 2014-08-02 and call for translators - GunChleoc - 08-05-2014

Yes, it's working now Smile

I can't get the Gaelic translations to load though, although I have both language = gd in the config file and set Gaelic as my system locale (Windows 7). I also tried de, which doesn't work either.


RE: Test build 2014-08-02 and call for translators - NaN - 08-06-2014

(08-05-2014, 12:14 PM)GunChleoc Wrote: Yes, it's working now Smile

I can't get the Gaelic translations to load though, although I have both language = gd in the config file and set Gaelic as my system locale (Windows 7). I also tried de, which doesn't work either.

Okay, I've added some debug output. Would be great if you could try this one (it also contains some changes to graphics code, which hopefully won't crash your gpu Cool )

http://sourceforge.net/projects/vdrift/files/vdrift/nightly%20builds/vdrift-win32-2014-08-02-fix-2.7z/download

log.txt should contain something like:
Code:
INFO: Loaded fonts successfully
INFO: Default locale LC_ALL = German_Germany.1252
INFO: Set LANGUAGE = gd
INFO: Set locale base directory to: ./data/locale
INFO: Set output codeset to: CP1252
INFO: Loaded GUI successfully



RE: Test build 2014-08-02 and call for translators - GunChleoc - 08-09-2014

I need libwinpthread-1.dll


RE: Test build 2014-08-02 and call for translators - NaN - 08-09-2014

(08-09-2014, 07:03 AM)GunChleoc Wrote: I need libwinpthread-1.dll
Oh crap, starting to make so silly mistakes, I need a break I guess.

I've attached it, just remove the .txt extension bit: libwinpthread-1.dll.txt -> libwinpthread-1.dll


RE: Test build 2014-08-02 and call for translators - GunChleoc - 08-09-2014

Shit happens Smile

And the translation is loaded now *does a happy dance*