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vdrift: symbol lookup error: vdrift: undefined symbol: alutI - Printable Version

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+--- Thread: vdrift: symbol lookup error: vdrift: undefined symbol: alutI (/showthread.php?tid=178)



vdrift: symbol lookup error: vdrift: undefined symbol: alutI - Ronaldo - 02-25-2006

Hy everybody, I´m new.I installed Vdrift (the linux-binary+src), set up the right data-directory in vdrift.config und runned vdrift.The game-window appears and the titlescreen(s) and then I get this Errormessage: Multitexture units (4 are required for all effects): 4Your GPU meets the texture unit requirements.Note to user: All error messages will be put in /home/ronaldo/.vdrift/logs/.vdrift: symbol lookup error: vdrift: undefined symbol: alutInitThe Logfiles are empty...My System: PIII 1GHz, 640MB RAM, SuSE 9.2 with KDE 3.5.0, OpenAL v0.0.8 and Freealut v1.0.1My anybody help me please?


vdrift: symbol lookup error: vdrift: undefined symbol: alutI - thelusiv - 02-25-2006

Hmm, that's odd. I've never seen that one before...I have the same version of OpenAL as you, and I don't even have ALUT installed, and it works fine for me. I don't know much about the sound stuff, but that looks like something that is called to initialize OpenAL itself.You say you're using the linux-binary+src package - I guess you mean the linux-bin+data package? It might be a good idea to try compiling from source, since you're using an OS we haven't really tested on. Since you already have the data, you don't need to redownload it. Just copy it to the new directory:<pre>cp -R vdrift-2006-02-21-linux-bin+data/data/ vdrift-2006-02-21-src/</pre>


vdrift: symbol lookup error: vdrift: undefined symbol: alutI - Ronaldo - 02-26-2006

Yes, it was the linux-bin+data package. *g*O.K. I tried to compile and it seems to bee good but then I get those errors:
Quote:/usr/lib/gcc-lib/i586-suse-linux/3.3.4/../../../../i586-suse-linux/bin/ld: warning: libstdc++.so.6, needed by /usr/lib/libSDL.so, may conflict with libstdc++.so.5build/sound.o(.text+0x5ad): In function `SOUNDMANAGER::Load()'Confusedrc/sound.cpp:92: undefined reference to `alutInit'build/sound.o(.text+0x984): In function `SOUNDMANAGER::~SOUNDMANAGER [not-in-charge]()'Confusedrc/sound.cpp:194: undefined reference to `alutExit'build/sound.o(.text+0xb02): In function `SOUNDMANAGER::~SOUNDMANAGER [in-charge]()'Confusedrc/sound.cpp:194: undefined reference to `alutExit'build/sound.o(.text+0xe01): In function `SOUNDMANAGER::LoadSoundFile(std::basic_string, std::allocator &gt:wink:'Confusedrc/sound.cpp:280: undefined reference to `alutLoadWAVFile'build/sound.o(.text+0xe67)Confusedrc/sound.cpp:297: undefined reference to `alutUnloadWAV'collect2: ld returned 1 exit statusscons: *** [build/vdrift] Error 1scons: building terminated because of errors.



vdrift: symbol lookup error: vdrift: undefined symbol: alutI - thelusiv - 02-27-2006

Is there some kinda package perhaps called openal-dev for your system? If so, make sure it's installed. It looks like the compiler might be having trouble finding this.


vdrift: symbol lookup error: vdrift: undefined symbol: alutI - thelusiv - 03-01-2006

OK, someone came by the this FAQ entry. Once you've checked out just compile as normal. Everything should work now!I don't think I've ever typed "openal" so many times before as I did today...openal openal opeanal opeanl


vdrift: symbol lookup error: vdrift: undefined symbol: alutI - joevenzon - 03-01-2006

Note that by default, the new api is now used. This means that if you were having trouble compiling due to openal, it'll now just work. If you weren't having trouble, you'll need to do the following or it won't compileConfusedcons old_openal=1