![]() |
Lighting in Vdrift - Printable Version +- Forums (https://www.vdrift.net/Forum) +-- Forum: Project (https://www.vdrift.net/Forum/forumdisplay.php?fid=4) +--- Forum: Development (https://www.vdrift.net/Forum/forumdisplay.php?fid=9) +--- Thread: Lighting in Vdrift (/showthread.php?tid=1730) |
Lighting in Vdrift - berzingue - 06-02-2013 So, I'm currently working on a new version of Le Mans, the famous track for 24 hours endurance race. Maybe it would be crazy to race during 24 hours. But can we try to develop a 24 minutes race with cycle day/night ? Is there a way, with Blender, to develop lightings for Vdrift ? RE: Lighting in Vdrift - NaN - 06-02-2013 We could give it a try. It is a bigger thing though, so everything else would have to wait. And it would only work with shaders, I really don't event want to try to make it work without. RE: Lighting in Vdrift - berzingue - 06-03-2013 Really, if it's too big and if there are others prioritys, then please develop all most important things before ! just put "cycle day/night" in the wishlist. ![]() RE: Lighting in Vdrift - NaN - 06-22-2013 Duh, lighting simulation seems to take a bit longer than expected. I hope to have something to show soon though. Anyone watching lemans btw? http://www.dailymotion.com/video/x10uqt7_live-2013-le-mans-24-hours-lemans-tv-com_sport?start=9#.UcYLoZw8qsl |