2 Ideas+ Warning - penguin - 02-02-2006
I think vDrift should have mare cars & track, it would also be nice if you could directly impor cars & tracks from racer-extreme-com.if you need to know how to imort th DOF files into blender URL text
2 Ideas+ Warning - penguin - 02-02-2006
you could also download the source code for Racer 0.5.0ff. to find out how to imort dof files
2 Ideas+ Warning - joevenzon - 02-02-2006
If you read my news post on the front page from last week, I already wrote a script to convert dof files to joe files (VDrift uses the .joe format). That's how I was able to convert ruudskogen from racer-xtreme. I didn't need to use the Racer source code at all, because the Racer author documents the format quite nicely here:http://www.racer.nl/dof.htmYou can also use zmodeler v1 (can be downloaded from http://www.zmodeler2.com/) to load up dof files and them export them to a format that you can import into blender (and then touch up as desired and export to .joe format).
2 Ideas+ Warning - penguin - 02-03-2006
i just discovered vdrift yesterday. i can't use zmod, NO MAC VERSION
2 Ideas+ Warning - thelusiv - 02-03-2006
Hi penguin, you should check out Joe's new track editor branch. I'm not sure how well it would compile on OS X...abs1nth are you listening? To check it out you will need a this FAQ entry. Part of the new track editor includes the dof to joe converter that Joe wrote recently. This is really a whole separate program from the track editor and might need a different build setup...Once you build that, I'm not sure how to run it since there's not much documentation yet. I think it has a -help option or something though... Once you finally get a track imported and want to test it out, you can use the new tracks branch of vdrift. SVN checkout here:<code>svn co http://svn.vdrift.net/repos/vdrift/branches/new-tracks vdrift-new-tracks</code>Actually, you might want to start with that, since there are already some tracks being imported into that branch from racer-xtreme.net and pretty playable.
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