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camber, caster and toe - Printable Version

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+--- Thread: camber, caster and toe (/showthread.php?tid=1608)



camber, caster and toe - ghiboz - 02-15-2012

hi all again,
after some tests seems that camber, caster and toe are graphically visibile only when I steer for example, i've putted a camber of 10 (big but only to test) and if I don't steer the wheels are perfectly perpendicular to the ground...

why this?


- NaN - 02-15-2012

Good catch. The bug must have been there since the coordinate system cleanup.

Can you try the latest code? It assumes zero king pin inclination. Run with -debug to check camber.


- ghiboz - 02-16-2012

NaN Wrote:Good catch. The bug must have been there since the coordinate system cleanup.

Can you try the latest code? It assumes zero king pin inclination. Run with -debug to check camber.
yes! now works the camber and the toe, the caster seems that doesn't affect the wheel rotation


- NaN - 02-16-2012

Quote:caster seems that doesn't affect the wheel rotation
Try camber and toe zero and caster 30. The effect should be clearly visible.


- ghiboz - 02-16-2012

NaN Wrote:
Quote:caster seems that doesn't affect the wheel rotation
Try camber and toe zero and caster 30. The effect should be clearly visible.

mmmm something is different... i'll try better...
a question, is a good idea change the sign of the right wheels? so the negative camber is correct ( both wheels will have the same value )


- NaN - 02-16-2012

The simulation doesn't differentiate between left and right side. In future I still hope to merge my new 2-n wheels code where this would become more obvious.

We need to investigate why the calculated camber is reported incorrectly(same for left right). I had this fixed once but had to revert the code due to other issues.


- NaN - 02-17-2012

I've pushed some code to get the camber right, needs testing though.