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camber, caster and toe - Printable Version +- Forums (https://www.vdrift.net/Forum) +-- Forum: Community (https://www.vdrift.net/Forum/forumdisplay.php?fid=3) +--- Forum: Cars & Tracks (https://www.vdrift.net/Forum/forumdisplay.php?fid=11) +--- Thread: camber, caster and toe (/showthread.php?tid=1608) |
camber, caster and toe - ghiboz - 02-15-2012 hi all again, after some tests seems that camber, caster and toe are graphically visibile only when I steer for example, i've putted a camber of 10 (big but only to test) and if I don't steer the wheels are perfectly perpendicular to the ground... why this? - NaN - 02-15-2012 Good catch. The bug must have been there since the coordinate system cleanup. Can you try the latest code? It assumes zero king pin inclination. Run with -debug to check camber. - ghiboz - 02-16-2012 NaN Wrote:Good catch. The bug must have been there since the coordinate system cleanup.yes! now works the camber and the toe, the caster seems that doesn't affect the wheel rotation - NaN - 02-16-2012 Quote:caster seems that doesn't affect the wheel rotationTry camber and toe zero and caster 30. The effect should be clearly visible. - ghiboz - 02-16-2012 NaN Wrote:Quote:caster seems that doesn't affect the wheel rotationTry camber and toe zero and caster 30. The effect should be clearly visible. mmmm something is different... i'll try better... a question, is a good idea change the sign of the right wheels? so the negative camber is correct ( both wheels will have the same value ) - NaN - 02-16-2012 The simulation doesn't differentiate between left and right side. In future I still hope to merge my new 2-n wheels code where this would become more obvious. We need to investigate why the calculated camber is reported incorrectly(same for left right). I had this fixed once but had to revert the code due to other issues. - NaN - 02-17-2012 I've pushed some code to get the camber right, needs testing though. |