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start position to the track - Printable Version +- Forums (https://www.vdrift.net/Forum) +-- Forum: Community (https://www.vdrift.net/Forum/forumdisplay.php?fid=3) +--- Forum: Cars & Tracks (https://www.vdrift.net/Forum/forumdisplay.php?fid=11) +--- Thread: start position to the track (/showthread.php?tid=1489) |
start position to the track - bunny - 05-19-2011 I see that giving start position to the track on track editor is very hard.Because i give start position to my track on track editor.Vdrift load the track .Everything is ok.But car on my track is fixed to the starting position.if i press the button ,it doesn't move forward or backward . I tried many times, but i m lost.SO does anybody know how to find out correct position ??? :? - NaN - 05-19-2011 There are no incorrect positions actually as long as you stay above track surface. This sounds like a bug in the game. Do you mind to share your track or a simplified test case that replicates this issue so that I can look into it? - bunny - 05-19-2011 i upload my track. link=http://www.2shared.com/file/iKZ_S68Q/R_online.html - NaN - 05-20-2011 You have surface-00 applied to all objects. If you look into your surfaces.txt Quote:[surface-00]This surface has no friction. The car is sliding, there is wheelspin on acceleration. You can use the blender importer/exporter to change the surface. Add a new surface-01 group, assign objects to it and remove them from surfaces-00. You also can do it manually. The surface is the last number of each entry/object in the list.txt. - bunny - 05-23-2011 It works. ![]() ![]() ![]() ![]() |