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Vdrift crash while loading - Printable Version +- Forums (https://www.vdrift.net/Forum) +-- Forum: Community (https://www.vdrift.net/Forum/forumdisplay.php?fid=3) +--- Forum: Help (https://www.vdrift.net/Forum/forumdisplay.php?fid=5) +--- Thread: Vdrift crash while loading (/showthread.php?tid=1488) |
Vdrift crash while loading - Kazy - 05-07-2011 Hi folks INFO: Multi-processor system detected. Run with -multithreaded argument to enable multithreading (EXPERIMENTAL). INFO: Starting VDrift: 2011-04-26-full, Version: , O/S: Unix-like INFO: Home directory: /home/hamed INFO: Settings file: /home/hamed/.vdrift/VDrift.config INFO: Data directory: data DATA_DIR: /usr/share/vdrift/data INFO: Log file: /home/hamed/.vdrift/log.txt INFO: SDL initialization successful INFO: SDL video query was successful INFO: Enabling antialiasing: 4X INFO: Display change was successful: 1680x1050x32 24z fullscreen=1 INFO: Video card information: Vendor: NVIDIA Corporation Renderer: GeForce GTS 250/PCI/SSE2 Version: 3.3.0 NVIDIA 270.41.06 Maximum texture size: 8192 Maximum varying floats: 60 Using GLEW 1.5.8 INFO: Maximum color attachments: 8 INFO: Maximum draw buffers (1 required): 8 INFO: Texture units: 4 full, 32 partial INFO: Loaded shader package simple INFO: Loaded shader package simple, variant simple_premult INFO: Loaded shader package simple, variant simple_gamma_premult INFO: Loaded shader package simple, variant simple_gamma INFO: Loaded shader package simple, variant simplecar INFO: Loaded shader package logluminance INFO: Loaded shader package logluminance, variant logluminance_tiny INFO: Loaded shader package tonemap INFO: Loaded shader package gbufferfill INFO: Loaded shader package gbufferfill, variant gbufferfillcar INFO: Loaded shader package lightaccumulate, variant lightaccumulate_initial INFO: Loaded shader package lightaccumulate, variant lightaccumulate_omni INFO: Loaded shader package depthgen INFO: Loaded shader package depthgen, variant depthgennoalpha INFO: Loaded shader package distancefield INFO: Loaded shader package deferredskybox INFO: Loaded shader package deferredskyboxblend INFO: Loaded shader package softparticle INFO: Loaded shader package ppdepthadjust INFO: Loaded shader package ppdepthadjust, variant ppcopy INFO: Loaded shader package ppdepthadjust, variant ppcopy_gamma INFO: Loaded shader package deferredshadows INFO: Loaded shader package ssao INFO: Loaded shader package ssao_blur INFO: Successfully enabled shaders INFO: Initialized render output: full_scene_depth (FBO) INFO: Initialized render output: full_scene_color (FBO) INFO: Initialized render output: normal_xy (FBO) INFO: Initialized render output: material_properties (FBO) INFO: Initialized render output: diffuse_albedo (FBO) INFO: Initialized render output: log_luminance (FBO) INFO: Initialized render output: log_luminance_tiny (FBO) INFO: Initialized render output: ssao1 (FBO) INFO: Initialized render output: ssao2 (FBO) INFO: Initialized render output: reflection_cube (FBO) INFO: Initialized render output: shadow_depths_near (FBO) INFO: Initialized render output: shadow_depths_medium (FBO) INFO: Maximum anisotropy: 16 INFO: 1 joystick found: INFO: 0. Microsoft Wired Keyboard 600 INFO: Loading car controls from: /home/hamed/.vdrift/controls.config INFO: Sound initialization information: INFO: Obtained audio device: Frequency: 44100 Format: 32784 Bits per sample: 16 Channels: 2 Silence: 0 Samples: 1024 Size: 4096 Sound initialization successful INFO: Loaded fonts successfully INFO: Loaded GUI successfully INFO: Loading track from path: data/tracks/paulricard88 INFO: Can't find surfaces configfile: data/tracks/paulricard88/surfaces.txt INFO: No Surfaces File. Continuing with standard surfaces INFO: Track timing sectors: 2 INFO: Track object list has 16 params per object, expected 17, this is fine, continuing INFO: Collision objects: 1 INFO: Car loading was successful: XS vdrift: include/cartelemetry.h:63: void CARTELEMETRY::Update(CARTELEMETRY::T): Assertion `file' failed. SIGABRT detected, releasing the mouse /usr/bin/vdrift: line 3: 15186 Aborted ./bin/vdrift "$@" Any idea? - NaN - 05-07-2011 A bit more info would be great. Where do you have it from? Compiled by yourself? Revision? - Kazy - 05-07-2011 NaN Wrote:A bit more info would be great. Last stable version from packman in opensuse 11.4 64bit - NaN - 05-07-2011 Can you please report the bug to packman (packman(at)links2linux.de), thanks. - zimluura - 05-08-2011 getting the dev version going on ubuntu wasn't that difficult, it's probably pretty easy with suse too. a little trickier since the glew version got higher than ubuntu has(had?) in it's repo. but should be pretty do-able, if it's even still an issue. http://wiki.vdrift.net/Getting_the_development_version is a good place to start after you got it, it's mostly a matter of synaptic-ing a new dependency each time you get a compile error. - zimluura - 05-11-2011 and a few days after i mention this i upgrade to the latest ubuntu and things stop compiling or executing. ./vdrift3115: symbol lookup error: ./vdrift3115: undefined symbol: __glewSamplerParameteri so this is probably a glew version error like before, but the repo from before has the same version that i have now 1.5.7.is.1.5.2 not entirely sure what this version number means, seems to imply that it's being listed as 1.5.7 but is, in reality 1.5.2...which makes me ask "why would anyone want to be such a chump to list the wrong version number" ...but then again ubuntu has certainly devolved their interface in the past version (gnome was at least use-able) why not devolve everything else too. - NaN - 05-11-2011 1.5.7 breaks their unity thingy. - zimluura - 05-12-2011 ahh, that's upsetting. so even if don't want to use unity it still finds a way to cramp my style. perhaps it is time to change distros. - zimluura - 05-12-2011 ok, so i got the glew 1.6.0 tar.gz (tried the zip first but that doesn't contain the stuff to build on linux), make installed it. and then recompiled latest svn vdrift (3118) and all worked well. just to check, i logged into unity, and found no issues at all. it launched like normal, and seemed to suck err "work" as normal. synaptic's versioning for glew is wrong now, but i don't anticipate that being much of an issue. |